Add: [Script] ScriptCargo::GetName, to get the human readable name of a cargo (#8544)
Of course this translates into AICargo.GetName() for AIs and GSCargo.GetName() for GameScripts.
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@@ -84,6 +84,14 @@ public:
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*/
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static bool IsValidTownEffect(TownEffect towneffect_type);
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/**
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* Get the name of the cargo type.
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* @param cargo_type The cargo type to get the name of.
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* @pre IsValidCargo(cargo_type).
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* @return The name of the cargo type.
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*/
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static char *GetName(CargoID cargo_type);
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/**
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* Gets the string representation of the cargo label.
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* @param cargo_type The cargo to get the string representation of.
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