(svn r15455) -Fix: font autodetection didn't occur when directly loading a game via e.g. -g.

This commit is contained in:
rubidium
2009-02-12 10:13:30 +00:00
parent 6a4ab97d36
commit 218f53d3fd

View File

@@ -656,6 +656,8 @@ int ttd_main(int argc, char *argv[])
GenerateWorld(GW_EMPTY, 64, 64); // Make the viewport initialization happy
WaitTillGeneratedWorld();
CheckForMissingGlyphsInLoadedLanguagePack();
#ifdef ENABLE_NETWORK
if (network && _network_available) {
if (network_conn != NULL) {