Codechange: Replace magic numbers by constants.
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@@ -414,7 +414,7 @@ void Win32FontCache::SetFontSize(FontSize fs, int pixels)
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/* Font height is minimum height plus the difference between the default
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* height for this font size and the small size. */
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int diff = scaled_height - ScaleFontTrad(this->GetDefaultFontHeight(FS_SMALL));
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pixels = Clamp(std::min(otm->otmusMinimumPPEM, 20u) + diff, scaled_height, MAX_FONT_SIZE);
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pixels = Clamp(std::min(otm->otmusMinimumPPEM, MAX_FONT_MIN_REC_SIZE) + diff, scaled_height, MAX_FONT_SIZE);
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SelectObject(dc, old);
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DeleteObject(temp);
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@@ -489,7 +489,7 @@ void Win32FontCache::ClearFontCache()
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uint height = std::max(1U, (uint)gm.gmBlackBoxY + (this->fs == FS_NORMAL));
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/* Limit glyph size to prevent overflows later on. */
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if (width > 256 || height > 256) usererror("Font glyph is too large");
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if (width > MAX_GLYPH_DIM || height > MAX_GLYPH_DIM) usererror("Font glyph is too large");
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/* GDI has rendered the glyph, now we allocate a sprite and copy the image into it. */
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SpriteLoader::Sprite sprite;
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