(svn r24843) -Codechange: Move news display options into the general settings framework. (based on patch by eagle_rainbow)

This commit is contained in:
frosch
2012-12-23 21:07:12 +00:00
parent 647ee0de64
commit 21b43b63f5
7 changed files with 193 additions and 124 deletions

View File

@@ -1243,81 +1243,6 @@ static void HandleOldDiffCustom(bool savegame)
}
}
/**
* tries to convert newly introduced news settings based on old ones
* @param name pointer to the string defining name of the old news config
* @param value pointer to the string defining value of the old news config
* @returns true if conversion could have been made
*/
static bool ConvertOldNewsSetting(const char *name, const char *value)
{
if (strcasecmp(name, "openclose") == 0) {
/* openclose has been split in "open" and "close".
* So the job is now to decrypt the value of the old news config
* and give it to the two newly introduced ones*/
NewsDisplay display = ND_OFF; // default
if (strcasecmp(value, "full") == 0) {
display = ND_FULL;
} else if (strcasecmp(value, "summarized") == 0) {
display = ND_SUMMARY;
}
/* tranfert of values */
_news_type_data[NT_INDUSTRY_OPEN].display = display;
_news_type_data[NT_INDUSTRY_CLOSE].display = display;
return true;
}
return false;
}
/**
* Load newstype settings from a configuration file.
* @param ini the configuration to read from.
* @param grpname Name of the group containing the news type settings.
*/
static void NewsDisplayLoadConfig(IniFile *ini, const char *grpname)
{
IniGroup *group = ini->GetGroup(grpname);
IniItem *item;
/* If no group exists, return */
if (group == NULL) return;
for (item = group->item; item != NULL; item = item->next) {
int news_item = -1;
for (int i = 0; i < NT_END; i++) {
if (strcasecmp(item->name, _news_type_data[i].name) == 0) {
news_item = i;
break;
}
}
/* the config been read is not within current aceptable config */
if (news_item == -1) {
/* if the conversion function cannot process it, advice by a debug warning*/
if (!ConvertOldNewsSetting(item->name, item->value)) {
DEBUG(misc, 0, "Invalid display option: %s", item->name);
}
/* in all cases, there is nothing left to do */
continue;
}
if (StrEmpty(item->value)) {
DEBUG(misc, 0, "Empty display value for newstype %s", item->name);
continue;
} else if (strcasecmp(item->value, "full") == 0) {
_news_type_data[news_item].display = ND_FULL;
} else if (strcasecmp(item->value, "off") == 0) {
_news_type_data[news_item].display = ND_OFF;
} else if (strcasecmp(item->value, "summarized") == 0) {
_news_type_data[news_item].display = ND_SUMMARY;
} else {
DEBUG(misc, 0, "Invalid display value for newstype %s: %s", item->name, item->value);
continue;
}
}
}
static void AILoadConfig(IniFile *ini, const char *grpname)
{
IniGroup *group = ini->GetGroup(grpname);
@@ -1447,25 +1372,6 @@ static GRFConfig *GRFLoadConfig(IniFile *ini, const char *grpname, bool is_stati
return first;
}
/**
* Write newstype settings to a configuration file.
* @param ini The configuration to write to.
* @param grpname Name of the group containing the news type settings.
*/
static void NewsDisplaySaveConfig(IniFile *ini, const char *grpname)
{
IniGroup *group = ini->GetGroup(grpname);
for (int i = 0; i < NT_END; i++) {
const char *value;
int v = _news_type_data[i].display;
value = (v == ND_OFF ? "off" : (v == ND_SUMMARY ? "summarized" : "full"));
group->GetItem(_news_type_data[i].name, true)->SetValue(value);
}
}
static void AISaveConfig(IniFile *ini, const char *grpname)
{
IniGroup *group = ini->GetGroup(grpname);
@@ -1593,7 +1499,6 @@ void LoadFromConfig(bool minimal)
if (!minimal) {
_grfconfig_newgame = GRFLoadConfig(ini, "newgrf", false);
_grfconfig_static = GRFLoadConfig(ini, "newgrf-static", true);
NewsDisplayLoadConfig(ini, "news_display");
AILoadConfig(ini, "ai_players");
GameLoadConfig(ini, "game_scripts");
@@ -1625,7 +1530,6 @@ void SaveToConfig()
HandleSettingDescs(ini, IniSaveSettings, IniSaveSettingList);
GRFSaveConfig(ini, "newgrf", _grfconfig_newgame);
GRFSaveConfig(ini, "newgrf-static", _grfconfig_static);
NewsDisplaySaveConfig(ini, "news_display");
AISaveConfig(ini, "ai_players");
GameSaveConfig(ini, "game_scripts");
SaveVersionInConfig(ini);