(svn r11412) -Fix (r11403): animation was not turned on properly.
-Fix (r11410): wrong assumption about random reseeds made the whole thing reseed way too often, making the animation look very ugly.
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@@ -1437,8 +1437,9 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
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i->owner = owner;
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r = Random();
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i->random_color = GB(r, 8, 4);
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i->counter = GB(r, 0, 12);
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i->random_color = GB(r, 0, 4);
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i->counter = GB(r, 4, 12);
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i->random = GB(r, 16, 16);
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i->produced_cargo_waiting[0] = 0;
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i->produced_cargo_waiting[1] = 0;
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i->incoming_cargo_waiting[0] = 0;
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@@ -1512,7 +1513,8 @@ static void DoCreateNewIndustry(Industry *i, TileIndex tile, int type, const Ind
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if (_generating_world) {
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SetIndustryConstructionCounter(cur_tile, 3);
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SetIndustryConstructionStage(cur_tile, 2);
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} else if (it->gfx >= NEW_INDUSTRYTILEOFFSET) {
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}
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if (it->gfx >= NEW_INDUSTRYTILEOFFSET) {
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/* New industry */
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const IndustryTileSpec *its = GetIndustryTileSpec(it->gfx);
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if (its->animation_info != 0xFFFF) AddAnimatedTile(cur_tile);
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