Feature: Set a custom number of industries in map generation window (#10340)
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@@ -58,6 +58,8 @@ enum IndustryDensity {
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ID_NORMAL, ///< Normal amount of industries at game start.
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ID_HIGH, ///< Many industries at game start.
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ID_CUSTOM, ///< Custom number of industries.
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ID_END, ///< Number of industry density settings.
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};
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@@ -326,6 +328,7 @@ struct GameCreationSettings {
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byte landscape; ///< the landscape we're currently in
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byte water_borders; ///< bitset of the borders that are water
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uint16 custom_town_number; ///< manually entered number of towns
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uint16 custom_industry_number; ///< manually entered number of industries
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byte variety; ///< variety level applied to TGP
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byte custom_terrain_type; ///< manually entered height for TGP to aim for
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byte custom_sea_level; ///< manually entered percentage of water in the map
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