Merge branch 'master' into jgrpp
# Conflicts: # src/3rdparty/monocypher/CHANGELOG.md # src/3rdparty/monocypher/CMakeLists.txt # src/3rdparty/monocypher/README.md # src/3rdparty/monocypher/monocypher.h # src/core/random_func.cpp # src/misc.cpp
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@@ -10,6 +10,8 @@
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#include "../stdafx.h"
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#include "random_func.hpp"
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#include "bitmath_func.hpp"
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#include "../debug.h"
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#include <atomic>
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#include <bit>
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#ifdef RANDOM_DEBUG
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@@ -21,6 +23,17 @@
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#include "../date_func.h"
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#endif /* RANDOM_DEBUG */
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#if defined(_WIN32)
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# include <windows.h>
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# include <bcrypt.h>
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#elif defined(__APPLE__) || defined(__NetBSD__) || defined(__FreeBSD__)
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// No includes required.
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#elif defined(__GLIBC__) && ((__GLIBC__ > 2) || ((__GLIBC__ == 2) && (__GLIBC_MINOR__ >= 25)))
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# include <sys/random.h>
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#elif defined(__EMSCRIPTEN__)
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# include <emscripten.h>
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#endif
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#include "../safeguards.h"
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Randomizer _random, _interactive_random;
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@@ -84,3 +97,53 @@ uint32_t DoRandomRange(uint32_t limit, int line, const char *file)
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return ((uint64_t)DoRandom(line, file) * (uint64_t)limit) >> 32;
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}
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#endif /* RANDOM_DEBUG */
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/**
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* Fill the given buffer with random bytes.
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*
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* This function will attempt to use a cryptographically-strong random
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* generator, but will fall back to a weaker random generator if none is
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* available.
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*
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* In the end, the buffer will always be filled with some form of random
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* bytes when this function returns.
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*
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* @param buf The buffer to fill with random bytes.
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*/
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void RandomBytesWithFallback(std::span<uint8_t> buf)
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{
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#if defined(_WIN32)
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auto res = BCryptGenRandom(nullptr, static_cast<PUCHAR>(buf.data()), static_cast<ULONG>(buf.size()), BCRYPT_USE_SYSTEM_PREFERRED_RNG);
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if (res >= 0) return;
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#elif defined(__APPLE__) || defined(__NetBSD__) || defined(__FreeBSD__)
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arc4random_buf(buf.data(), buf.size());
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return;
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#elif defined(__GLIBC__) && ((__GLIBC__ > 2) || ((__GLIBC__ == 2) && (__GLIBC_MINOR__ >= 25)))
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auto res = getrandom(buf.data(), buf.size(), 0);
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if (res > 0 && static_cast<size_t>(res) == buf.size()) return;
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#elif defined(__EMSCRIPTEN__)
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auto res = EM_ASM_INT({
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var buf = $0;
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var bytes = $1;
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var crypto = window.crypto;
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if (crypto === undefined || crypto.getRandomValues === undefined) {
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return -1;
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}
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crypto.getRandomValues(Module.HEAPU8.subarray(buf, buf + bytes));
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return 1;
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}, buf.data(), buf.size());
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if (res > 0) return;
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#else
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# warning "No cryptographically-strong random generator available; using a fallback instead"
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#endif
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static std::atomic<bool> warned_once = false;
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bool have_warned = warned_once.exchange(true);
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DEBUG(misc, have_warned ? 1 : 0, "Cryptographically-strong random generator unavailable; using fallback");
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for (uint i = 0; i < buf.size(); i++) {
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buf[i] = static_cast<uint8_t>(InteractiveRandom());
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}
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}
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@@ -177,4 +177,6 @@ inline bool Chance16R(const uint a, const uint b, uint32_t &r)
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}
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#endif /* RANDOM_DEBUG */
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void RandomBytesWithFallback(std::span<uint8_t> buf);
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#endif /* RANDOM_FUNC_HPP */
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