Remove IncreaseRealtimeTick

Not needed as modal progress windows no longer use _realtime_tick
This commit is contained in:
Jonathan G Rennison
2021-02-21 12:22:50 +00:00
parent dfecdf3afb
commit 2221805ddd

View File

@@ -134,15 +134,6 @@ const char *GetLogPrefix();
/** The real time in the game. */
extern uint32 _realtime_tick;
inline void IncreaseRealtimeTick(uint32 increase)
{
#if defined(__GNUC__) || defined(__clang__)
__atomic_add_fetch(&_realtime_tick, increase, __ATOMIC_RELAXED);
#else
_realtime_tick += increase;
#endif
}
void ClearDesyncMsgLog();
void LogDesyncMsg(std::string msg);
char *DumpDesyncMsgLog(char *buffer, const char *last);