Remove IncreaseRealtimeTick
Not needed as modal progress windows no longer use _realtime_tick
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@@ -134,15 +134,6 @@ const char *GetLogPrefix();
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/** The real time in the game. */
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/** The real time in the game. */
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extern uint32 _realtime_tick;
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extern uint32 _realtime_tick;
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inline void IncreaseRealtimeTick(uint32 increase)
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{
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#if defined(__GNUC__) || defined(__clang__)
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__atomic_add_fetch(&_realtime_tick, increase, __ATOMIC_RELAXED);
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#else
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_realtime_tick += increase;
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#endif
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}
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void ClearDesyncMsgLog();
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void ClearDesyncMsgLog();
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void LogDesyncMsg(std::string msg);
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void LogDesyncMsg(std::string msg);
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char *DumpDesyncMsgLog(char *buffer, const char *last);
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char *DumpDesyncMsgLog(char *buffer, const char *last);
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