Remove IncreaseRealtimeTick
Not needed as modal progress windows no longer use _realtime_tick
This commit is contained in:
@@ -134,15 +134,6 @@ const char *GetLogPrefix();
|
||||
/** The real time in the game. */
|
||||
extern uint32 _realtime_tick;
|
||||
|
||||
inline void IncreaseRealtimeTick(uint32 increase)
|
||||
{
|
||||
#if defined(__GNUC__) || defined(__clang__)
|
||||
__atomic_add_fetch(&_realtime_tick, increase, __ATOMIC_RELAXED);
|
||||
#else
|
||||
_realtime_tick += increase;
|
||||
#endif
|
||||
}
|
||||
|
||||
void ClearDesyncMsgLog();
|
||||
void LogDesyncMsg(std::string msg);
|
||||
char *DumpDesyncMsgLog(char *buffer, const char *last);
|
||||
|
Reference in New Issue
Block a user