Allows configuring the width of the coast in tropic maps that generates as tropiczone_normal before the desert kicks in, it does this by creating two additional arrays which house the coordinates to create a filled circle of radius of 19 tiles, and 25 tiles. the default creates a radius of 13 tiles.
I'd eventually like to add an Extra Large setting but manually creating the array of coordinates is horrible. I wedged this setting in beside the setting for tropic width around rivers despite it not fitting into the rivers/lakes category because it still feels the most relevant place for now.
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@@ -413,6 +413,7 @@ struct GameCreationSettings {
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byte amount_of_rivers; ///< the amount of rivers
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bool rivers_top_of_hill; ///< do rivers require starting near the tops of hills?
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uint8 river_tropics_width; ///< the configured width of tropics around rivers
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uint8 coast_tropics_width; ///< the configured width of tropics around coasts
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uint8 lake_size; ///< how large can lakes get?
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bool lakes_allowed_in_deserts; ///< are lakes allowed in deserts?
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uint8 amount_of_rocks; ///< the amount of rocks
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