Change: Make ships stop and change direction slowly instead of instantly turning.

This commit is contained in:
Peter Nelson
2018-05-20 11:03:14 +01:00
committed by Charles Pigott
parent 479f13fc41
commit 225790892d
4 changed files with 49 additions and 12 deletions

View File

@@ -368,6 +368,14 @@ void AfterLoadVehicles(bool part_of_load)
v->SetServiceIntervalIsPercent(c->settings.vehicle.servint_ispercent);
}
}
if (IsSavegameVersionBefore(204)) {
/* Ship rotation added */
Ship *s;
FOR_ALL_SHIPS(s) {
s->rotation = s->direction;
}
}
}
CheckValidVehicles();
@@ -753,8 +761,9 @@ const SaveLoad *GetVehicleDescription(VehicleType vt)
static const SaveLoad _ship_desc[] = {
SLE_WRITEBYTE(Vehicle, type, VEH_SHIP),
SLE_VEH_INCLUDE(),
SLE_VAR(Ship, state, SLE_UINT8),
SLE_CONDDEQUE(Ship, path, SLE_UINT8, 203, SL_MAX_VERSION),
SLE_VAR(Ship, state, SLE_UINT8),
SLE_CONDDEQUE(Ship, path, SLE_UINT8, 203, SL_MAX_VERSION),
SLE_CONDVAR(Ship, rotation, SLE_UINT8, 204, SL_MAX_VERSION),
SLE_CONDNULL(16, 2, 143), // old reserved space