Change: Make ships stop and change direction slowly instead of instantly turning.
This commit is contained in:

committed by
Charles Pigott

parent
479f13fc41
commit
225790892d
@@ -129,6 +129,8 @@ void Ship::GetImage(Direction direction, EngineImageType image_type, VehicleSpri
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{
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uint8 spritenum = this->spritenum;
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if (image_type == EIT_ON_MAP) direction = this->rotation;
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if (is_custom_sprite(spritenum)) {
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GetCustomVehicleSprite(this, direction, image_type, result);
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if (result->IsValid()) return;
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@@ -311,7 +313,7 @@ void Ship::UpdateDeltaXY()
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{32, 6, -16, -3}, // NW
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};
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const int8 *bb = _delta_xy_table[this->direction];
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const int8 *bb = _delta_xy_table[this->rotation];
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this->x_offs = bb[3];
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this->y_offs = bb[2];
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this->x_extent = bb[1];
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@@ -370,10 +372,10 @@ static bool CheckShipLeaveDepot(Ship *v)
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if (north_tracks) {
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/* Leave towards north */
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v->direction = DiagDirToDir(north_dir);
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v->rotation = v->direction = DiagDirToDir(north_dir);
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} else if (south_tracks) {
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/* Leave towards south */
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v->direction = DiagDirToDir(south_dir);
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v->rotation = v->direction = DiagDirToDir(south_dir);
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} else {
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/* Both ways blocked */
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return false;
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@@ -543,7 +545,6 @@ static void ShipController(Ship *v)
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{
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uint32 r;
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const byte *b;
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Direction dir;
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Track track;
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TrackBits tracks;
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@@ -563,6 +564,16 @@ static void ShipController(Ship *v)
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v->ShowVisualEffect();
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/* Rotating on spot */
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if (v->direction != v->rotation) {
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if ((v->tick_counter & 7) == 0) {
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DirDiff diff = DirDifference(v->direction, v->rotation);
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v->rotation = ChangeDir(v->rotation, diff > DIRDIFF_REVERSE ? DIRDIFF_45LEFT : DIRDIFF_45RIGHT);
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v->UpdateViewport(true, true);
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}
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return;
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}
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if (!ShipAccelerate(v)) return;
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GetNewVehiclePosResult gp = GetNewVehiclePos(v);
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@@ -653,7 +664,22 @@ static void ShipController(Ship *v)
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if (old_wc != new_wc) v->UpdateCache();
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}
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v->direction = (Direction)b[2];
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Direction new_direction = (Direction)b[2];
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DirDiff diff = DirDifference(new_direction, v->direction);
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switch (diff) {
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case DIRDIFF_SAME:
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case DIRDIFF_45RIGHT:
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case DIRDIFF_45LEFT:
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/* Continue at speed */
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v->rotation = v->direction = new_direction;
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break;
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default:
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/* Stop for rotation */
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v->cur_speed = 0;
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v->direction = new_direction;
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break;
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}
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}
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} else {
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/* On a bridge */
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@@ -677,8 +703,8 @@ getout:
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return;
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reverse_direction:
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dir = ReverseDir(v->direction);
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v->direction = dir;
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v->direction = ReverseDir(v->direction);
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v->cur_speed = 0;
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v->path.clear();
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goto getout;
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}
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