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					@@ -22,21 +22,40 @@ static void ShowSelectTutorialWindow()
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					 * a highly unusual concept, guys, but I hope you'll manage to follow. --pasky */
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					 * a highly unusual concept, guys, but I hope you'll manage to follow. --pasky */
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					static const Widget _select_game_widgets[] = {
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					static const Widget _select_game_widgets[] = {
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					{    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,       STR_NULL},
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					{    WWT_CAPTION, RESIZE_NONE, 13,   0, 335,   0,  13, STR_0307_OPENTTD,       STR_NULL},
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					{     WWT_IMGBTN, RESIZE_NONE, 13,   0, 335,  14, 196, 0x0,                    STR_NULL},
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					{     WWT_IMGBTN, RESIZE_NONE, 13,   0, 335,  14, 233, 0x0,                    STR_NULL},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,      STR_02FB_START_A_NEW_GAME},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  22,  33, STR_0140_NEW_GAME,      STR_02FB_START_A_NEW_GAME},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,     STR_02FC_LOAD_A_SAVED_GAME},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  22,  33, STR_0141_LOAD_GAME,     STR_02FC_LOAD_A_SAVED_GAME},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167,  40,  51, STR_0220_CREATE_SCENARIO,STR_02FE_CREATE_A_CUSTOMIZED_GAME},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325,  40,  51, STR_029A_PLAY_SCENARIO, STR_0303_START_A_NEW_GAME_USING},
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					{    WWT_PANEL_2, RESIZE_NONE, 12,  10,  85,  69, 122, 0x1312,                 STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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					{    WWT_PANEL_2, RESIZE_NONE, 12,  90, 165,  69, 122, 0x1314,                 STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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					{    WWT_PANEL_2, RESIZE_NONE, 12,  10,  85,  67, 120, 0x1312,                 STR_030E_SELECT_TEMPERATE_LANDSCAPE},
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					{    WWT_PANEL_2, RESIZE_NONE, 12, 170, 245,  69, 122, 0x1316,                 STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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					{    WWT_PANEL_2, RESIZE_NONE, 12,  90, 165,  67, 120, 0x1314,                 STR_030F_SELECT_SUB_ARCTIC_LANDSCAPE},
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					{    WWT_PANEL_2, RESIZE_NONE, 12, 250, 325,  69, 122, 0x1318,                 STR_0311_SELECT_TOYLAND_LANDSCAPE},
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					{    WWT_PANEL_2, RESIZE_NONE, 12, 170, 245,  67, 120, 0x1316,                 STR_0310_SELECT_SUB_TROPICAL_LANDSCAPE},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 136, 147, STR_SINGLE_PLAYER,      STR_02FF_SELECT_SINGLE_PLAYER_GAME},
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					{    WWT_PANEL_2, RESIZE_NONE, 12, 250, 325,  67, 120, 0x1318,                 STR_0311_SELECT_TOYLAND_LANDSCAPE},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 136, 147, STR_MULTIPLAYER,        STR_0300_SELECT_MULTIPLAYER_GAME},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 159, 170, STR_0148_GAME_OPTIONS,  STR_0301_DISPLAY_GAME_OPTIONS},
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					/* string&0x1000 shows the number encoded in the lowest 12 bits. Using
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 159, 170, STR_01FE_DIFFICULTY,    STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
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					 * just dparams gives some extremely weird results, so this is after
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 177, 188, STR_CONFIG_PATCHES,     STR_CONFIG_PATCHES_TIP},
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					 * all the most elegant solution. --pasky */
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 177, 188, STR_0304_QUIT,          STR_0305_QUIT_OPENTTD},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10,  57, 128, 139, 0x1040,                 STR_MAP_WIDTH_TIP},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  64, 111, 128, 139, 0x1080,                 STR_MAP_WIDTH_TIP},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 117, 164, 128, 139, 0x1100,                 STR_MAP_WIDTH_TIP},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 171, 218, 128, 139, 0x1200,                 STR_MAP_WIDTH_TIP},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 224, 271, 128, 139, 0x1400,                 STR_MAP_WIDTH_TIP},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 278, 325, 128, 139, 0x1800,                 STR_MAP_WIDTH_TIP},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10,  57, 144, 155, 0x1040,                 STR_MAP_HEIGHT_TIP},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  64, 111, 144, 155, 0x1080,                 STR_MAP_HEIGHT_TIP},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 117, 164, 144, 155, 0x1100,                 STR_MAP_HEIGHT_TIP},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 171, 218, 144, 155, 0x1200,                 STR_MAP_HEIGHT_TIP},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 224, 271, 144, 155, 0x1400,                 STR_MAP_HEIGHT_TIP},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 278, 325, 144, 155, 0x1800,                 STR_MAP_HEIGHT_TIP},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 173, 184, STR_SINGLE_PLAYER,      STR_02FF_SELECT_SINGLE_PLAYER_GAME},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 173, 184, STR_MULTIPLAYER,        STR_0300_SELECT_MULTIPLAYER_GAME},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 196, 207, STR_0148_GAME_OPTIONS,  STR_0301_DISPLAY_GAME_OPTIONS},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 196, 207, STR_01FE_DIFFICULTY,    STR_0302_DISPLAY_DIFFICULTY_OPTIONS},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12,  10, 167, 214, 225, STR_CONFIG_PATCHES,     STR_CONFIG_PATCHES_TIP},
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					{ WWT_PUSHTXTBTN, RESIZE_NONE, 12, 168, 325, 214, 225, STR_0304_QUIT,          STR_0305_QUIT_OPENTTD},
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					{    WIDGETS_END },
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					{    WIDGETS_END },
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					};
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					};
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					@@ -46,7 +65,9 @@ extern void HandleOnEditTextCancel(void);
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					static void SelectGameWndProc(Window *w, WindowEvent *e) {
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					static void SelectGameWndProc(Window *w, WindowEvent *e) {
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						switch (e->event) {
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						switch (e->event) {
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						case WE_PAINT:
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						case WE_PAINT:
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							w->click_state = (w->click_state & ~(1<<10) & ~(0xF << 6)) | (1 << (_opt_newgame.landscape + 6)) | (1<<10);
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							w->click_state &= ~(1<<22) & ~(0xF << 6) & ~(0xFFF << 11);
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							w->click_state |=  (1<<22) | (1 << (_opt_newgame.landscape + 6));
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							w->click_state |= (1 << (10 + _patches.map_x - 6)) | (1 << (16 + _patches.map_y - 6));
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							SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
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							SetDParam(0, STR_6801_EASY + _opt_newgame.diff_level);
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							DrawWindowWidgets(w);
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							DrawWindowWidgets(w);
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							break;
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							break;
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					@@ -60,7 +81,13 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
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							case 6: case 7: case 8: case 9:
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							case 6: case 7: case 8: case 9:
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								DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
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								DoCommandP(0, e->click.widget - 6, 0, NULL, CMD_SET_NEW_LANDSCAPE_TYPE);
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								break;
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								break;
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							case 11:
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							case 10: case 11: case 12: case 13: case 14: case 15:
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								DoCommandP(0, 6 + e->click.widget - 10, _patches.map_y, NULL, CMD_SET_NEW_MAP_SIZE);
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								break;
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							case 16: case 17: case 18: case 19: case 20: case 21:
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								DoCommandP(0, _patches.map_x, 6 + e->click.widget - 16, NULL, CMD_SET_NEW_MAP_SIZE);
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								break;
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							case 23:
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					#ifdef ENABLE_NETWORK
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					#ifdef ENABLE_NETWORK
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								if (!_network_available) {
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								if (!_network_available) {
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									ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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									ShowErrorMessage(-1, STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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					@@ -70,10 +97,10 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
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								ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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								ShowErrorMessage(-1 ,STR_NETWORK_ERR_NOTAVAILABLE, 0, 0);
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					#endif
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					#endif
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								break;
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								break;
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							case 12: ShowGameOptions(); break;
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							case 24: ShowGameOptions(); break;
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							case 13: ShowGameDifficulty(); break;
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							case 25: ShowGameDifficulty(); break;
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							case 14: ShowPatchesSelection(); break;
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							case 26: ShowPatchesSelection(); break;
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							case 15: AskExitGame(); break;
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							case 27: AskExitGame(); break;
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							}
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							}
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							break;
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							break;
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					@@ -84,7 +111,7 @@ static void SelectGameWndProc(Window *w, WindowEvent *e) {
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					}
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					}
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					static const WindowDesc _select_game_desc = {
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					static const WindowDesc _select_game_desc = {
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						WDP_CENTER, WDP_CENTER, 336, 197,
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						WDP_CENTER, WDP_CENTER, 336, 234,
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						WC_SELECT_GAME,0,
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						WC_SELECT_GAME,0,
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						WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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						WDF_STD_TOOLTIPS | WDF_DEF_WIDGET | WDF_UNCLICK_BUTTONS,
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						_select_game_widgets,
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						_select_game_widgets,
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					@@ -295,3 +322,13 @@ int32 CmdSetNewLandscapeType(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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						}
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						}
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						return 0;
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						return 0;
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					}
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					}
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					int32 CmdSetNewMapSize(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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					{
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						if (flags & DC_EXEC) {
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							_patches.map_x = p1;
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							_patches.map_y = p2;
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							InvalidateWindowClasses(WC_SELECT_GAME);
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						}
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						return 0;
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					}
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