Rearrange file to increase diff readability
This commit is contained in:
@@ -49,9 +49,7 @@ uint GetEngineListHeight(VehicleType type)
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return std::max<uint>(FONT_HEIGHT_NORMAL + WD_MATRIX_TOP + WD_MATRIX_BOTTOM, GetVehicleImageCellSize(type, EIT_PURCHASE).height);
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}
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/**
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* Normal layout for roadvehicles, ships and airplanes.
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*/
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/* Normal layout for roadvehicles, ships and airplanes. */
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static const NWidgetPart _nested_build_vehicle_widgets[] = {
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NWidget(NWID_HORIZONTAL),
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NWidget(WWT_CLOSEBOX, COLOUR_GREY),
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@@ -547,323 +545,6 @@ static bool AircraftRangeSorter(const EngineID &a, const EngineID &b)
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return _engine_sort_direction ? r > 0 : r < 0;
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}
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/* Locomotive sorting functions. */
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/**
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* Determines order of locomotives by engineID
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EngineNumberSorterLoco(const EngineID &a, const EngineID &b)
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{
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int r = Engine::Get(a)->list_position - Engine::Get(b)->list_position;
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return _internal_sort_order_loco ? r > 0 : r < 0;
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}
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/**
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* Determines order of locomotives by introduction date
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EngineIntroDateSorterLoco(const EngineID &a, const EngineID &b)
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{
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const int va = Engine::Get(a)->intro_date;
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const int vb = Engine::Get(b)->intro_date;
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const int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorterLoco(a, b);
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return _internal_sort_order_loco ? r > 0 : r < 0;
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}
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/**
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* Determines order of locomotives by name
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EngineNameSorterLoco(const EngineID &a, const EngineID &b)
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{
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static char last_name[2][64] = { "", "" };
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if (a != _last_engine[0]) {
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_last_engine[0] = a;
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SetDParam(0, a);
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GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
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}
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if (b != _last_engine[1]) {
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_last_engine[1] = b;
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SetDParam(0, b);
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GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
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}
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int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorterLoco(a, b);
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return _internal_sort_order_loco ? r > 0 : r < 0;
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}
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/**
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* Determines order of locomotives by purchase cost
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EngineCostSorterLoco(const EngineID &a, const EngineID &b)
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{
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Money va = Engine::Get(a)->GetCost();
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Money vb = Engine::Get(b)->GetCost();
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int r = ClampToI32(va - vb);
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorterLoco(a, b);
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return _internal_sort_order_loco ? r > 0 : r < 0;
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}
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/**
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* Determines order of locomotives by speed
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EngineSpeedSorterLoco(const EngineID &a, const EngineID &b)
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{
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int va = Engine::Get(a)->GetDisplayMaxSpeed();
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int vb = Engine::Get(b)->GetDisplayMaxSpeed();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorterLoco(a, b);
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return _internal_sort_order_loco ? r > 0 : r < 0;
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}
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/**
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* Determines order of locomotives by power
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EnginePowerSorterLoco(const EngineID &a, const EngineID &b)
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{
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int va = Engine::Get(a)->GetPower();
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int vb = Engine::Get(b)->GetPower();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorterLoco(a, b);
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return _internal_sort_order_loco ? r > 0 : r < 0;
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}
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/**
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* Determines order of locomotives by tractive effort
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EngineTractiveEffortSorterLoco(const EngineID &a, const EngineID &b)
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{
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int va = Engine::Get(a)->GetDisplayMaxTractiveEffort();
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int vb = Engine::Get(b)->GetDisplayMaxTractiveEffort();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorterLoco(a, b);
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return _internal_sort_order_loco ? r > 0 : r < 0;
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}
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/**
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* Determines order of locomotives by running costs
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EngineRunningCostSorterLoco(const EngineID &a, const EngineID &b)
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{
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Money va = Engine::Get(a)->GetRunningCost();
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Money vb = Engine::Get(b)->GetRunningCost();
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int r = ClampToI32(va - vb);
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorterLoco(a, b);
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return _internal_sort_order_loco ? r > 0 : r < 0;
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}
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/**
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* Determines order of locomotives by running costs
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EnginePowerVsRunningCostSorterLoco(const EngineID &a, const EngineID &b)
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{
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const Engine *e_a = Engine::Get(a);
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const Engine *e_b = Engine::Get(b);
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uint p_a = e_a->GetPower();
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uint p_b = e_b->GetPower();
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Money r_a = e_a->GetRunningCost();
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Money r_b = e_b->GetRunningCost();
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/* Check if running cost is zero in one or both engines.
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* If only one of them is zero then that one has higher value,
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* else if both have zero cost then compare powers. */
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if (r_a == 0) {
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if (r_b == 0) {
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/* If it is ambiguous which to return go with their ID */
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if (p_a == p_b) return EngineNumberSorterLoco(a, b);
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return _internal_sort_order_loco != (p_a < p_b);
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}
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return !_internal_sort_order_loco;
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}
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if (r_b == 0) return _internal_sort_order_loco;
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/* Using double for more precision when comparing close values.
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* This shouldn't have any major effects in performance nor in keeping
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* the game in sync between players since it's used in GUI only in client side */
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double v_a = (double)p_a / (double)r_a;
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double v_b = (double)p_b / (double)r_b;
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/* Use EngineID to sort if both have same power/running cost,
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* since we want consistent sorting.
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* Also if both have no power then sort with reverse of running cost to simulate
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* previous sorting behaviour for wagons. */
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if (v_a == 0 && v_b == 0) return !EngineRunningCostSorterLoco(a, b);
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if (v_a == v_b) return EngineNumberSorterLoco(a, b);
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return _internal_sort_order_loco != (v_a < v_b);
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}
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/* Wagon sorting functions. */
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/**
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* Determines order of wagons by engineID
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EngineNumberSorterWagon(const EngineID &a, const EngineID &b)
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{
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int r = Engine::Get(a)->list_position - Engine::Get(b)->list_position;
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return _internal_sort_order_wagon ? r > 0 : r < 0;
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}
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/**
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* Determines order of wagons by introduction date
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EngineIntroDateSorterWagon(const EngineID &a, const EngineID &b)
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{
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const int va = Engine::Get(a)->intro_date;
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const int vb = Engine::Get(b)->intro_date;
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const int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorterWagon(a, b);
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return _internal_sort_order_wagon ? r > 0 : r < 0;
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}
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/**
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* Determines order of wagons by name
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EngineNameSorterWagon(const EngineID &a, const EngineID &b)
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{
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static char last_name[2][64] = { "", "" };
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if (a != _last_engine[0]) {
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_last_engine[0] = a;
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SetDParam(0, a);
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GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
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}
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if (b != _last_engine[1]) {
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_last_engine[1] = b;
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SetDParam(0, b);
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GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
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}
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int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorterWagon(a, b);
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return _internal_sort_order_wagon ? r > 0 : r < 0;
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}
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/**
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* Determines order of wagons by purchase cost
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EngineCostSorterWagon(const EngineID &a, const EngineID &b)
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{
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Money va = Engine::Get(a)->GetCost();
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Money vb = Engine::Get(b)->GetCost();
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int r = ClampToI32(va - vb);
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorterWagon(a, b);
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return _internal_sort_order_wagon ? r > 0 : r < 0;
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}
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/**
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* Determines order of wagons by speed
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EngineSpeedSorterWagon(const EngineID &a, const EngineID &b)
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{
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int va = Engine::Get(a)->GetDisplayMaxSpeed();
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int vb = Engine::Get(b)->GetDisplayMaxSpeed();
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorterWagon(a, b);
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return _internal_sort_order_wagon ? r > 0 : r < 0;
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}
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/**
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* Determines order of wagons by running costs
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool EngineRunningCostSorterWagon(const EngineID &a, const EngineID &b)
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{
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Money va = Engine::Get(a)->GetRunningCost();
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Money vb = Engine::Get(b)->GetRunningCost();
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int r = ClampToI32(va - vb);
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorterWagon(a, b);
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return _internal_sort_order_wagon ? r > 0 : r < 0;
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}
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/**
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* Determines order of train wagons by capacity
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* @param a first engine to compare
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* @param b second engine to compare
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* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
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*/
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static bool TrainEngineCapacitySorterWagon(const EngineID &a, const EngineID &b)
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{
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const RailVehicleInfo *rvi_a = RailVehInfo(a);
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const RailVehicleInfo *rvi_b = RailVehInfo(b);
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int va = GetTotalCapacityOfArticulatedParts(a) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
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int vb = GetTotalCapacityOfArticulatedParts(b) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
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int r = va - vb;
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/* Use EngineID to sort instead since we want consistent sorting */
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if (r == 0) return EngineNumberSorterWagon(a, b);
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return _internal_sort_order_wagon ? r > 0 : r < 0;
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}
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/** Sort functions for the vehicle sort criteria, for each vehicle type. */
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EngList_SortTypeFunction * const _engine_sort_functions[][12] = {{
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/* Trains */
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@@ -976,60 +657,6 @@ const StringID _engine_sort_listing[][13] = {{
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INVALID_STRING_ID
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}};
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static EngList_SortTypeFunction * const _sorter_loco[12] = {
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/* Locomotives */
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&EngineNumberSorterLoco,
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&EngineCostSorterLoco,
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&EngineSpeedSorterLoco,
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&EnginePowerSorterLoco,
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&EngineTractiveEffortSorterLoco,
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&EngineIntroDateSorterLoco,
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&EngineNameSorterLoco,
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&EngineRunningCostSorterLoco,
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&EnginePowerVsRunningCostSorterLoco,
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&EngineReliabilitySorter,
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&TrainEngineCapacitySorter
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};
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static EngList_SortTypeFunction * const _sorter_wagon[7] = {
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/* Wagons */
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&EngineNumberSorterWagon,
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&EngineCostSorterWagon,
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&EngineSpeedSorterWagon,
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&EngineIntroDateSorterWagon,
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&EngineNameSorterWagon,
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&EngineRunningCostSorterWagon,
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&TrainEngineCapacitySorterWagon
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};
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static const StringID _sort_listing_loco[12] = {
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/* Locomotives */
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STR_SORT_BY_ENGINE_ID,
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STR_SORT_BY_COST,
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STR_SORT_BY_MAX_SPEED,
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STR_SORT_BY_POWER,
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STR_SORT_BY_TRACTIVE_EFFORT,
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STR_SORT_BY_INTRO_DATE,
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STR_SORT_BY_NAME,
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STR_SORT_BY_RUNNING_COST,
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STR_SORT_BY_POWER_VS_RUNNING_COST,
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STR_SORT_BY_RELIABILITY,
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STR_SORT_BY_CARGO_CAPACITY,
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INVALID_STRING_ID
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};
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static const StringID _sort_listing_wagon[8] = {
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/* Wagons */
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STR_SORT_BY_ENGINE_ID,
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STR_SORT_BY_COST,
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STR_SORT_BY_MAX_SPEED,
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STR_SORT_BY_INTRO_DATE,
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STR_SORT_BY_NAME,
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STR_SORT_BY_RUNNING_COST,
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STR_SORT_BY_CARGO_CAPACITY,
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INVALID_STRING_ID
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};
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/** Filters vehicles by cargo and engine (in case of rail vehicle). */
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static bool CDECL CargoAndEngineFilter(const EngineID *eid, const CargoID cid)
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{
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@@ -1536,34 +1163,6 @@ void DisplayVehicleSortDropDown(Window *w, const VehicleType vehicle_type, const
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ShowDropDownMenu(w, _engine_sort_listing[vehicle_type], selected, button, 0, hidden_mask);
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}
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/**
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* Display the dropdown for the locomotive sort criteria.
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* @param w Parent window (holds the dropdown button).
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* @param selected Currently selected sort criterion.
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*/
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void DisplayLocomotiveSortDropDown(Window *w, int selected)
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{
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uint32 hidden_mask = 0;
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/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
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SetBit(hidden_mask, 4); // tractive effort
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ShowDropDownMenu(w, _sort_listing_loco, selected, WID_BV_SORT_DROPDOWN_LOCO, 0, hidden_mask);
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}
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/**
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* Display the dropdown for the wagon sort criteria.
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* @param w Parent window (holds the dropdown button).
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* @param selected Currently selected sort criterion.
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*/
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void DisplayWagonSortDropDown(Window *w, int selected)
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{
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uint32 hidden_mask = 0;
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/* Disable sorting by maximum speed when wagon speed is disabled. */
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if (!_settings_game.vehicle.wagon_speed_limits) {
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SetBit(hidden_mask, 2); // maximum speed
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}
|
||||
ShowDropDownMenu(w, _sort_listing_wagon, selected, WID_BV_SORT_DROPDOWN_WAGON, 0, hidden_mask);
|
||||
}
|
||||
|
||||
/** GUI for building vehicles. */
|
||||
struct BuildVehicleWindow : Window {
|
||||
VehicleType vehicle_type; ///< Type of vehicles shown in the window.
|
||||
@@ -2230,6 +1829,405 @@ struct BuildVehicleWindow : Window {
|
||||
}
|
||||
};
|
||||
|
||||
/* Locomotive sorting functions. */
|
||||
/**
|
||||
* Determines order of locomotives by engineID
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EngineNumberSorterLoco(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
int r = Engine::Get(a)->list_position - Engine::Get(b)->list_position;
|
||||
|
||||
return _internal_sort_order_loco ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of locomotives by introduction date
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EngineIntroDateSorterLoco(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
const int va = Engine::Get(a)->intro_date;
|
||||
const int vb = Engine::Get(b)->intro_date;
|
||||
const int r = va - vb;
|
||||
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
if (r == 0) return EngineNumberSorterLoco(a, b);
|
||||
return _internal_sort_order_loco ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of locomotives by name
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EngineNameSorterLoco(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
static char last_name[2][64] = { "", "" };
|
||||
|
||||
if (a != _last_engine[0]) {
|
||||
_last_engine[0] = a;
|
||||
SetDParam(0, a);
|
||||
GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
|
||||
}
|
||||
|
||||
if (b != _last_engine[1]) {
|
||||
_last_engine[1] = b;
|
||||
SetDParam(0, b);
|
||||
GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
|
||||
}
|
||||
|
||||
int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).
|
||||
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
if (r == 0) return EngineNumberSorterLoco(a, b);
|
||||
return _internal_sort_order_loco ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of locomotives by purchase cost
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EngineCostSorterLoco(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
Money va = Engine::Get(a)->GetCost();
|
||||
Money vb = Engine::Get(b)->GetCost();
|
||||
int r = ClampToI32(va - vb);
|
||||
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
if (r == 0) return EngineNumberSorterLoco(a, b);
|
||||
return _internal_sort_order_loco ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of locomotives by speed
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EngineSpeedSorterLoco(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
int va = Engine::Get(a)->GetDisplayMaxSpeed();
|
||||
int vb = Engine::Get(b)->GetDisplayMaxSpeed();
|
||||
int r = va - vb;
|
||||
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
if (r == 0) return EngineNumberSorterLoco(a, b);
|
||||
return _internal_sort_order_loco ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of locomotives by power
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EnginePowerSorterLoco(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
int va = Engine::Get(a)->GetPower();
|
||||
int vb = Engine::Get(b)->GetPower();
|
||||
int r = va - vb;
|
||||
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
if (r == 0) return EngineNumberSorterLoco(a, b);
|
||||
return _internal_sort_order_loco ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of locomotives by tractive effort
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EngineTractiveEffortSorterLoco(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
int va = Engine::Get(a)->GetDisplayMaxTractiveEffort();
|
||||
int vb = Engine::Get(b)->GetDisplayMaxTractiveEffort();
|
||||
int r = va - vb;
|
||||
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
if (r == 0) return EngineNumberSorterLoco(a, b);
|
||||
return _internal_sort_order_loco ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of locomotives by running costs
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EngineRunningCostSorterLoco(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
Money va = Engine::Get(a)->GetRunningCost();
|
||||
Money vb = Engine::Get(b)->GetRunningCost();
|
||||
int r = ClampToI32(va - vb);
|
||||
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
if (r == 0) return EngineNumberSorterLoco(a, b);
|
||||
return _internal_sort_order_loco ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of locomotives by running costs
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EnginePowerVsRunningCostSorterLoco(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
const Engine *e_a = Engine::Get(a);
|
||||
const Engine *e_b = Engine::Get(b);
|
||||
uint p_a = e_a->GetPower();
|
||||
uint p_b = e_b->GetPower();
|
||||
Money r_a = e_a->GetRunningCost();
|
||||
Money r_b = e_b->GetRunningCost();
|
||||
/* Check if running cost is zero in one or both engines.
|
||||
* If only one of them is zero then that one has higher value,
|
||||
* else if both have zero cost then compare powers. */
|
||||
if (r_a == 0) {
|
||||
if (r_b == 0) {
|
||||
/* If it is ambiguous which to return go with their ID */
|
||||
if (p_a == p_b) return EngineNumberSorterLoco(a, b);
|
||||
return _internal_sort_order_loco != (p_a < p_b);
|
||||
}
|
||||
return !_internal_sort_order_loco;
|
||||
}
|
||||
if (r_b == 0) return _internal_sort_order_loco;
|
||||
/* Using double for more precision when comparing close values.
|
||||
* This shouldn't have any major effects in performance nor in keeping
|
||||
* the game in sync between players since it's used in GUI only in client side */
|
||||
double v_a = (double)p_a / (double)r_a;
|
||||
double v_b = (double)p_b / (double)r_b;
|
||||
/* Use EngineID to sort if both have same power/running cost,
|
||||
* since we want consistent sorting.
|
||||
* Also if both have no power then sort with reverse of running cost to simulate
|
||||
* previous sorting behaviour for wagons. */
|
||||
if (v_a == 0 && v_b == 0) return !EngineRunningCostSorterLoco(a, b);
|
||||
if (v_a == v_b) return EngineNumberSorterLoco(a, b);
|
||||
return _internal_sort_order_loco != (v_a < v_b);
|
||||
}
|
||||
|
||||
/* Wagon sorting functions. */
|
||||
|
||||
/**
|
||||
* Determines order of wagons by engineID
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EngineNumberSorterWagon(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
int r = Engine::Get(a)->list_position - Engine::Get(b)->list_position;
|
||||
|
||||
return _internal_sort_order_wagon ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of wagons by introduction date
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EngineIntroDateSorterWagon(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
const int va = Engine::Get(a)->intro_date;
|
||||
const int vb = Engine::Get(b)->intro_date;
|
||||
const int r = va - vb;
|
||||
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
if (r == 0) return EngineNumberSorterWagon(a, b);
|
||||
return _internal_sort_order_wagon ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of wagons by name
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EngineNameSorterWagon(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
static char last_name[2][64] = { "", "" };
|
||||
|
||||
if (a != _last_engine[0]) {
|
||||
_last_engine[0] = a;
|
||||
SetDParam(0, a);
|
||||
GetString(last_name[0], STR_ENGINE_NAME, lastof(last_name[0]));
|
||||
}
|
||||
|
||||
if (b != _last_engine[1]) {
|
||||
_last_engine[1] = b;
|
||||
SetDParam(0, b);
|
||||
GetString(last_name[1], STR_ENGINE_NAME, lastof(last_name[1]));
|
||||
}
|
||||
|
||||
int r = strnatcmp(last_name[0], last_name[1]); // Sort by name (natural sorting).
|
||||
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
if (r == 0) return EngineNumberSorterWagon(a, b);
|
||||
return _internal_sort_order_wagon ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of wagons by purchase cost
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EngineCostSorterWagon(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
Money va = Engine::Get(a)->GetCost();
|
||||
Money vb = Engine::Get(b)->GetCost();
|
||||
int r = ClampToI32(va - vb);
|
||||
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
if (r == 0) return EngineNumberSorterWagon(a, b);
|
||||
return _internal_sort_order_wagon ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of wagons by speed
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EngineSpeedSorterWagon(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
int va = Engine::Get(a)->GetDisplayMaxSpeed();
|
||||
int vb = Engine::Get(b)->GetDisplayMaxSpeed();
|
||||
int r = va - vb;
|
||||
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
if (r == 0) return EngineNumberSorterWagon(a, b);
|
||||
return _internal_sort_order_wagon ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of wagons by running costs
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool EngineRunningCostSorterWagon(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
Money va = Engine::Get(a)->GetRunningCost();
|
||||
Money vb = Engine::Get(b)->GetRunningCost();
|
||||
int r = ClampToI32(va - vb);
|
||||
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
if (r == 0) return EngineNumberSorterWagon(a, b);
|
||||
return _internal_sort_order_wagon ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
/**
|
||||
* Determines order of train wagons by capacity
|
||||
* @param a first engine to compare
|
||||
* @param b second engine to compare
|
||||
* @return for descending order: returns < 0 if a < b and > 0 for a > b. Vice versa for ascending order and 0 for equal
|
||||
*/
|
||||
static bool TrainEngineCapacitySorterWagon(const EngineID &a, const EngineID &b)
|
||||
{
|
||||
const RailVehicleInfo *rvi_a = RailVehInfo(a);
|
||||
const RailVehicleInfo *rvi_b = RailVehInfo(b);
|
||||
|
||||
int va = GetTotalCapacityOfArticulatedParts(a) * (rvi_a->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
|
||||
int vb = GetTotalCapacityOfArticulatedParts(b) * (rvi_b->railveh_type == RAILVEH_MULTIHEAD ? 2 : 1);
|
||||
int r = va - vb;
|
||||
|
||||
/* Use EngineID to sort instead since we want consistent sorting */
|
||||
if (r == 0) return EngineNumberSorterWagon(a, b);
|
||||
return _internal_sort_order_wagon ? r > 0 : r < 0;
|
||||
}
|
||||
|
||||
static EngList_SortTypeFunction * const _sorter_loco[12] = {
|
||||
/* Locomotives */
|
||||
&EngineNumberSorterLoco,
|
||||
&EngineCostSorterLoco,
|
||||
&EngineSpeedSorterLoco,
|
||||
&EnginePowerSorterLoco,
|
||||
&EngineTractiveEffortSorterLoco,
|
||||
&EngineIntroDateSorterLoco,
|
||||
&EngineNameSorterLoco,
|
||||
&EngineRunningCostSorterLoco,
|
||||
&EnginePowerVsRunningCostSorterLoco,
|
||||
&EngineReliabilitySorter,
|
||||
&TrainEngineCapacitySorter
|
||||
};
|
||||
|
||||
static EngList_SortTypeFunction * const _sorter_wagon[7] = {
|
||||
/* Wagons */
|
||||
&EngineNumberSorterWagon,
|
||||
&EngineCostSorterWagon,
|
||||
&EngineSpeedSorterWagon,
|
||||
&EngineIntroDateSorterWagon,
|
||||
&EngineNameSorterWagon,
|
||||
&EngineRunningCostSorterWagon,
|
||||
&TrainEngineCapacitySorterWagon
|
||||
};
|
||||
|
||||
static const StringID _sort_listing_loco[12] = {
|
||||
/* Locomotives */
|
||||
STR_SORT_BY_ENGINE_ID,
|
||||
STR_SORT_BY_COST,
|
||||
STR_SORT_BY_MAX_SPEED,
|
||||
STR_SORT_BY_POWER,
|
||||
STR_SORT_BY_TRACTIVE_EFFORT,
|
||||
STR_SORT_BY_INTRO_DATE,
|
||||
STR_SORT_BY_NAME,
|
||||
STR_SORT_BY_RUNNING_COST,
|
||||
STR_SORT_BY_POWER_VS_RUNNING_COST,
|
||||
STR_SORT_BY_RELIABILITY,
|
||||
STR_SORT_BY_CARGO_CAPACITY,
|
||||
INVALID_STRING_ID
|
||||
};
|
||||
|
||||
static const StringID _sort_listing_wagon[8] = {
|
||||
/* Wagons */
|
||||
STR_SORT_BY_ENGINE_ID,
|
||||
STR_SORT_BY_COST,
|
||||
STR_SORT_BY_MAX_SPEED,
|
||||
STR_SORT_BY_INTRO_DATE,
|
||||
STR_SORT_BY_NAME,
|
||||
STR_SORT_BY_RUNNING_COST,
|
||||
STR_SORT_BY_CARGO_CAPACITY,
|
||||
INVALID_STRING_ID
|
||||
};
|
||||
|
||||
/**
|
||||
* Display the dropdown for the locomotive sort criteria.
|
||||
* @param w Parent window (holds the dropdown button).
|
||||
* @param selected Currently selected sort criterion.
|
||||
*/
|
||||
void DisplayLocomotiveSortDropDown(Window *w, int selected)
|
||||
{
|
||||
uint32 hidden_mask = 0;
|
||||
/* Disable sorting by tractive effort when the original acceleration model for trains is being used. */
|
||||
SetBit(hidden_mask, 4); // tractive effort
|
||||
ShowDropDownMenu(w, _sort_listing_loco, selected, WID_BV_SORT_DROPDOWN_LOCO, 0, hidden_mask);
|
||||
}
|
||||
|
||||
/**
|
||||
* Display the dropdown for the wagon sort criteria.
|
||||
* @param w Parent window (holds the dropdown button).
|
||||
* @param selected Currently selected sort criterion.
|
||||
*/
|
||||
void DisplayWagonSortDropDown(Window *w, int selected)
|
||||
{
|
||||
uint32 hidden_mask = 0;
|
||||
/* Disable sorting by maximum speed when wagon speed is disabled. */
|
||||
if (!_settings_game.vehicle.wagon_speed_limits) {
|
||||
SetBit(hidden_mask, 2); // maximum speed
|
||||
}
|
||||
ShowDropDownMenu(w, _sort_listing_wagon, selected, WID_BV_SORT_DROPDOWN_WAGON, 0, hidden_mask);
|
||||
}
|
||||
|
||||
/** Advanced window for trains. It is divided into two parts, one for locomotives and one for wagons. */
|
||||
struct BuildVehicleWindowTrainAdvanced final : Window {
|
||||
|
||||
@@ -3236,6 +3234,13 @@ static WindowDesc _build_vehicle_desc(
|
||||
_nested_build_vehicle_widgets, lengthof(_nested_build_vehicle_widgets)
|
||||
);
|
||||
|
||||
static WindowDesc _build_template_vehicle_desc(
|
||||
WDP_AUTO, "build_vehicle", 240, 268,
|
||||
WC_BUILD_VIRTUAL_TRAIN, WC_CREATE_TEMPLATE,
|
||||
WDF_CONSTRUCTION,
|
||||
_nested_build_vehicle_widgets_train_advanced, lengthof(_nested_build_vehicle_widgets_train_advanced)
|
||||
);
|
||||
|
||||
static WindowDesc _build_vehicle_desc_train_advanced(
|
||||
WDP_AUTO, "build_vehicle", 480, 268,
|
||||
WC_BUILD_VEHICLE, WC_NONE,
|
||||
@@ -3243,12 +3248,6 @@ static WindowDesc _build_vehicle_desc_train_advanced(
|
||||
_nested_build_vehicle_widgets_train_advanced, lengthof(_nested_build_vehicle_widgets_train_advanced)
|
||||
);
|
||||
|
||||
static WindowDesc _build_template_vehicle_desc(
|
||||
WDP_AUTO, "build_vehicle", 240, 268,
|
||||
WC_BUILD_VIRTUAL_TRAIN, WC_CREATE_TEMPLATE,
|
||||
WDF_CONSTRUCTION,
|
||||
_nested_build_vehicle_widgets_train_advanced, lengthof(_nested_build_vehicle_widgets_train_advanced)
|
||||
);
|
||||
|
||||
void ShowBuildVehicleWindow(const TileIndex tile, const VehicleType type)
|
||||
{
|
||||
|
Reference in New Issue
Block a user