(svn r24008) -Cleanup/doc: try not to mention (No)AI in script APIs

This commit is contained in:
rubidium
2012-03-04 16:54:12 +00:00
parent e6a828def1
commit 22637f139f
22 changed files with 69 additions and 69 deletions

View File

@@ -7,7 +7,7 @@
* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
*/
/** @file script_controller.hpp The controller of the AI. */
/** @file script_controller.hpp The controller of the script. */
#ifndef SCRIPT_CONTROLLER_HPP
#define SCRIPT_CONTROLLER_HPP
@@ -39,21 +39,21 @@ public:
~ScriptController();
/**
* This function is called to start your AI. Your AI starts here. If you
* return from this function, your AI dies, so make sure that doesn't
* This function is called to start your script. Your script starts here. If you
* return from this function, your script dies, so make sure that doesn't
* happen.
* @note Cannot be called from within your AI.
* @note Cannot be called from within your script.
*/
void Start();
/**
* Find at which tick your AI currently is.
* Find at which tick your script currently is.
* @return returns the current tick.
*/
static uint GetTick();
/**
* Get the number of operations the AI may still execute this tick.
* Get the number of operations the script may still execute this tick.
* @return The amount of operations left to execute.
* @note This number can go negative when certain uninteruptable
* operations are executed. The amount of operations that you go
@@ -82,21 +82,21 @@ public:
static uint GetVersion();
/**
* Change the minimum amount of time the AI should be put in suspend mode
* Change the minimum amount of time the script should be put in suspend mode
* when you execute a command. Normally in SP this is 1, and in MP it is
* what ever delay the server has been programmed to delay commands
* (normally between 1 and 5). To give a more 'real' effect to your AI,
* (normally between 1 and 5). To give a more 'real' effect to your script,
* you can control that number here.
* @param ticks The minimum amount of ticks to wait.
* @pre Ticks should be positive. Too big values will influence performance of the AI.
* @pre Ticks should be positive. Too big values will influence performance of the script.
* @note If the number is lower than the MP setting, the MP setting wins.
*/
static void SetCommandDelay(int ticks);
/**
* Sleep for X ticks. The code continues after this line when the X AI ticks
* are passed. Mind that an AI tick is different from in-game ticks and
* differ per AI speed.
* Sleep for X ticks. The code continues after this line when the X script ticks
* are passed. Mind that an script tick is different from in-game ticks and
* differ per script speed.
* @param ticks the ticks to wait
* @pre ticks > 0.
* @post the value of GetTick() will be changed exactly 'ticks' in value after
@@ -131,7 +131,7 @@ private:
int loaded_library_count; ///< The amount of libraries.
/**
* Register all classes that are known inside the NoAI API.
* Register all classes that are known inside the script API.
*/
void RegisterClasses();
};