Merge branch 'master' into jgrpp

# Conflicts:
#	src/debug.cpp
#	src/lang/russian.txt
#	src/misc_gui.cpp
#	src/os/windows/crashlog_win.cpp
#	src/os/windows/font_win32.cpp
#	src/os/windows/win32.cpp
#	src/rail_cmd.cpp
#	src/window_gui.h
This commit is contained in:
Jonathan G Rennison
2021-04-11 03:05:08 +01:00
52 changed files with 439 additions and 267 deletions

View File

@@ -539,7 +539,7 @@ struct AboutWindow : public Window {
int line_height; ///< The height of a single line
static const int num_visible_lines = 19; ///< The number of lines visible simultaneously
static const uint TIMER_INTERVAL = 150; ///< Scrolling interval in ms
static const uint TIMER_INTERVAL = 2100; ///< Scrolling interval, scaled by line text line height. This value chosen to maintain parity: 2100 / FONT_HEIGHT_NORMAL = 150ms
GUITimer timer;
AboutWindow() : Window(&_about_desc)
@@ -547,7 +547,6 @@ struct AboutWindow : public Window {
this->InitNested(WN_GAME_OPTIONS_ABOUT);
this->text_position = this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->pos_y + this->GetWidget<NWidgetBase>(WID_A_SCROLLING_TEXT)->current_y;
this->timer.SetInterval(TIMER_INTERVAL);
}
void SetStringParameters(int widget) const override
@@ -572,6 +571,10 @@ struct AboutWindow : public Window {
d.width = std::max(d.width, GetStringBoundingBox(_credits[i]).width);
}
*size = maxdim(*size, d);
/* Set scroll interval based on required speed. To keep scrolling smooth,
* the interval is adjusted rather than the distance moved. */
this->timer.SetInterval(TIMER_INTERVAL / FONT_HEIGHT_NORMAL);
}
void DrawWidget(const Rect &r, int widget) const override
@@ -845,7 +848,7 @@ struct TooltipsWindow : public Window
case TCC_EXIT_VIEWPORT: {
Window *w = FindWindowFromPt(_cursor.pos.x, _cursor.pos.y);
if (w == nullptr || IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y) == nullptr) this->delete_next_mouse_loop = true;
if (w == nullptr || IsPtInWindowViewport(w, _cursor.pos.x, _cursor.pos.y) == nullptr) delete this;
break;
}
}