Codechange: encapsulate network error handling

This commit is contained in:
rubidium42
2021-04-30 15:38:22 +02:00
committed by rubidium42
parent 0eb17a70af
commit 22720332eb
10 changed files with 183 additions and 83 deletions

View File

@@ -95,7 +95,7 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a
/* Enable broadcast */
unsigned long val = 1;
if (setsockopt(s.second, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) {
DEBUG(net, 1, "[udp] setting broadcast failed with: %s", NetworkGetLastErrorString());
DEBUG(net, 1, "[udp] setting broadcast failed with: %s", NetworkError::GetLast().AsString());
}
}
@@ -104,7 +104,7 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a
DEBUG(net, 7, "[udp] sendto(%s)", send.GetAddressAsString().c_str());
/* Check for any errors, but ignore it otherwise */
if (res == -1) DEBUG(net, 1, "[udp] sendto(%s) failed with: %s", send.GetAddressAsString().c_str(), NetworkGetLastErrorString());
if (res == -1) DEBUG(net, 1, "[udp] sendto(%s) failed with: %s", send.GetAddressAsString().c_str(), NetworkError::GetLast().AsString());
if (!all) break;
}