Codechange: encapsulate network error handling
This commit is contained in:
@@ -95,7 +95,7 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a
|
||||
/* Enable broadcast */
|
||||
unsigned long val = 1;
|
||||
if (setsockopt(s.second, SOL_SOCKET, SO_BROADCAST, (char *) &val, sizeof(val)) < 0) {
|
||||
DEBUG(net, 1, "[udp] setting broadcast failed with: %s", NetworkGetLastErrorString());
|
||||
DEBUG(net, 1, "[udp] setting broadcast failed with: %s", NetworkError::GetLast().AsString());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -104,7 +104,7 @@ void NetworkUDPSocketHandler::SendPacket(Packet *p, NetworkAddress *recv, bool a
|
||||
DEBUG(net, 7, "[udp] sendto(%s)", send.GetAddressAsString().c_str());
|
||||
|
||||
/* Check for any errors, but ignore it otherwise */
|
||||
if (res == -1) DEBUG(net, 1, "[udp] sendto(%s) failed with: %s", send.GetAddressAsString().c_str(), NetworkGetLastErrorString());
|
||||
if (res == -1) DEBUG(net, 1, "[udp] sendto(%s) failed with: %s", send.GetAddressAsString().c_str(), NetworkError::GetLast().AsString());
|
||||
|
||||
if (!all) break;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user