(svn r2755) Fix: Fix a desync issue with autoreplace
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@@ -1205,8 +1205,15 @@ void NetworkGameLoop(void)
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if (!NetworkReceive()) return;
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if (_network_server) {
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bool send_frame = false;
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// We first increase the _frame_counter
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_frame_counter++;
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// Update max-frame-counter
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if (_frame_counter > _frame_counter_max) {
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_frame_counter_max = _frame_counter + _network_frame_freq;
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send_frame = true;
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}
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NetworkHandleLocalQueue();
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@@ -1218,7 +1225,7 @@ void NetworkGameLoop(void)
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_sync_seed_2 = _random_seeds[0][1];
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#endif
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NetworkServer_Tick();
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NetworkServer_Tick(send_frame);
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} else {
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// Client
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