VarAction2: Resolve jumps in advance to avoid needing to track nesting
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@@ -153,16 +153,10 @@ static inline uint32 GetVariable(const ResolverObject &object, ScopeResolver *sc
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return &this->default_scope;
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}
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struct ConditionalNestingState {
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uint depth = 0;
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uint skip_until_depth = 0;
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bool skipping = false;
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};
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/* Evaluate an adjustment for a variable of the given size.
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* U is the unsigned type and S is the signed type to use. */
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template <typename U, typename S>
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static U EvalAdjustT(const DeterministicSpriteGroupAdjust &adjust, ScopeResolver *scope, U last_value, uint32 value, ConditionalNestingState *cond_nesting_state = nullptr)
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static U EvalAdjustT(const DeterministicSpriteGroupAdjust &adjust, ScopeResolver *scope, U last_value, uint32 value, const DeterministicSpriteGroupAdjust **adjust_iter = nullptr)
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{
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value >>= adjust.shift_num;
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value &= adjust.and_mask;
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@@ -209,10 +203,9 @@ static U EvalAdjustT(const DeterministicSpriteGroupAdjust &adjust, ScopeResolver
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case DSGA_OP_STO_NC: _temp_store.StoreValue(adjust.divmod_val, (S)value); return last_value;
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case DSGA_OP_ABS: return ((S)last_value < 0) ? -((S)last_value) : (S)last_value;
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case DSGA_OP_JZ: {
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if (value == 0 && cond_nesting_state != nullptr) {
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if (value == 0 && adjust_iter != nullptr) {
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/* Jump */
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cond_nesting_state->skip_until_depth = cond_nesting_state->depth - 1;
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cond_nesting_state->skipping = true;
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(*adjust_iter) += adjust.jump;
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return 0;
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} else {
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/* Don't jump */
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@@ -245,19 +238,10 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
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ScopeResolver *scope = object.GetScope(this->var_scope);
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ConditionalNestingState conditional_nesting = {};
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const DeterministicSpriteGroupAdjust *end = this->adjusts.data() + this->adjusts.size();
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for (const DeterministicSpriteGroupAdjust *iter = this->adjusts.data(); iter != end; ++iter) {
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const DeterministicSpriteGroupAdjust &adjust = *iter;
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for (const auto &adjust : this->adjusts) {
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if (adjust.adjust_flags & DSGAF_END_BLOCK) {
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conditional_nesting.depth--;
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if (conditional_nesting.skipping && conditional_nesting.skip_until_depth == conditional_nesting.depth) {
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/* End of block that was skipped */
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conditional_nesting.skipping = false;
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continue;
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}
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}
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if (adjust.operation == DSGA_OP_JZ) conditional_nesting.depth++;
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if (conditional_nesting.skipping) continue;
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if ((adjust.adjust_flags & DSGAF_SKIP_ON_ZERO) && (last_value == 0)) continue;
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if ((adjust.adjust_flags & DSGAF_SKIP_ON_LSB_SET) && (last_value & 1) != 0) continue;
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@@ -286,9 +270,9 @@ const SpriteGroup *DeterministicSpriteGroup::Resolve(ResolverObject &object) con
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}
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switch (this->size) {
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case DSG_SIZE_BYTE: value = EvalAdjustT<uint8, int8> (adjust, scope, last_value, value, &conditional_nesting); break;
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case DSG_SIZE_WORD: value = EvalAdjustT<uint16, int16>(adjust, scope, last_value, value, &conditional_nesting); break;
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case DSG_SIZE_DWORD: value = EvalAdjustT<uint32, int32>(adjust, scope, last_value, value, &conditional_nesting); break;
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case DSG_SIZE_BYTE: value = EvalAdjustT<uint8, int8> (adjust, scope, last_value, value, &iter); break;
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case DSG_SIZE_WORD: value = EvalAdjustT<uint16, int16>(adjust, scope, last_value, value, &iter); break;
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case DSG_SIZE_DWORD: value = EvalAdjustT<uint32, int32>(adjust, scope, last_value, value, &iter); break;
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default: NOT_REACHED();
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}
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last_value = value;
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@@ -817,6 +801,9 @@ static char *DumpSpriteGroupAdjust(char *p, const char *last, const Deterministi
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}
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p += seprintf(p, last, ", op: ");
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p = GetAdjustOperationName(p, last, adjust.operation);
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if (adjust.operation == DSGA_OP_JZ) {
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p += seprintf(p, last, " +%u", adjust.jump);
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}
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append_flags();
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return p;
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}
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