Add game setting to limit train lookahead to signal aspect

In realistic braking mode when multi-aspect signalling enabled by GRF
This commit is contained in:
Jonathan G Rennison
2022-06-19 11:54:40 +01:00
parent bdd73a19a1
commit 22caac6529
13 changed files with 118 additions and 16 deletions

View File

@@ -58,11 +58,16 @@ enum TrainReservationLookAheadItemType : byte {
TRLIT_CURVE_SPEED = 5, ///< Curve speed limit
};
enum TrainReservationSignalLookAheadItemFlags {
TRSLAI_NO_ASPECT_INC = 0, ///< This signal does not increase the signal aspect (e.g. banner repeater)
};
struct TrainReservationLookAheadItem {
int32 start;
int32 end;
int16 z_pos;
uint16 data_id;
uint16 data_aux;
TrainReservationLookAheadItemType type;
};
@@ -83,6 +88,7 @@ struct TrainReservationLookAhead {
Trackdir reservation_end_trackdir; ///< The reserved trackdir on the end tile.
int32 current_position; ///< Current position of the train on the reservation
int32 reservation_end_position; ///< Position of the end of the reservation
int32 lookahead_end_position; ///< Position of the end of the reservation within the lookahead distance
int32 next_extend_position; ///< Next position to try extending the reservation at the sighting distance of the next mid-reservation signal
int16 reservation_end_z; ///< The z coordinate of the reservation end
int16 tunnel_bridge_reserved_tiles; ///< How many tiles a reservation into the tunnel/bridge currently extends into the wormhole
@@ -101,38 +107,38 @@ struct TrainReservationLookAhead {
void AddStation(int tiles, StationID id, int16 z_pos)
{
int end = this->RealEndPosition();
this->items.push_back({ end, end + (((int)TILE_SIZE) * tiles), z_pos, id, TRLIT_STATION });
this->items.push_back({ end, end + (((int)TILE_SIZE) * tiles), z_pos, id, 0, TRLIT_STATION });
}
void AddReverse(int16 z_pos)
{
int end = this->RealEndPosition();
this->items.push_back({ end, end, z_pos, 0, TRLIT_REVERSE });
this->items.push_back({ end, end, z_pos, 0, 0, TRLIT_REVERSE });
}
void AddTrackSpeedLimit(uint16 speed, int offset, int duration, int16 z_pos)
{
int end = this->RealEndPosition();
this->items.push_back({ end + offset, end + offset + duration, z_pos, speed, TRLIT_TRACK_SPEED });
this->items.push_back({ end + offset, end + offset + duration, z_pos, speed, 0, TRLIT_TRACK_SPEED });
}
void AddSpeedRestriction(uint16 speed, int offset, int duration, int16 z_pos)
{
int end = this->RealEndPosition();
this->items.push_back({ end + offset, end + offset + duration, z_pos, speed, TRLIT_SPEED_RESTRICTION });
this->items.push_back({ end + offset, end + offset + duration, z_pos, speed, 0, TRLIT_SPEED_RESTRICTION });
this->speed_restriction = speed;
}
void AddSignal(uint16 target_speed, int offset, int16 z_pos)
void AddSignal(uint16 target_speed, int offset, int16 z_pos, uint16 flags)
{
int end = this->RealEndPosition();
this->items.push_back({ end + offset, end + offset, z_pos, target_speed, TRLIT_SIGNAL });
this->items.push_back({ end + offset, end + offset, z_pos, target_speed, flags, TRLIT_SIGNAL });
}
void AddCurveSpeedLimit(uint16 target_speed, int offset, int16 z_pos)
{
int end = this->RealEndPosition();
this->items.push_back({ end + offset, end + offset, z_pos, target_speed, TRLIT_CURVE_SPEED });
this->items.push_back({ end + offset, end + offset, z_pos, target_speed, 0, TRLIT_CURVE_SPEED });
}
void SetNextExtendPosition();
@@ -155,6 +161,7 @@ bool ValidateLookAhead(const Train *v);
PBSTileInfo FollowTrainReservation(const Train *v, Vehicle **train_on_res = nullptr, FollowTrainReservationFlags flags = FTRF_NONE);
void ApplyAvailableFreeTunnelBridgeTiles(TrainReservationLookAhead *lookahead, int free_tiles, TileIndex tile, TileIndex end);
void TryCreateLookAheadForTrainInTunnelBridge(Train *t);
void SetTrainReservationLookaheadEnd(Train *v);
void FillTrainReservationLookAhead(Train *v);
void SetLookAheadNextExtendPosition(Train *v);
void SetLookAheadNextExtendPositionIfUnset(Train *v);