Debug: Redraw debug window content if line change moves scroll position
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@@ -311,6 +311,8 @@ struct NewGRFInspectWindow : Window {
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Scrollbar *vscroll;
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int first_variable_line_index = 0;
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bool redraw_panel = false;
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bool redraw_scrollbar = false;
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bool auto_refresh = false;
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bool log_console = false;
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@@ -513,7 +515,12 @@ struct NewGRFInspectWindow : Window {
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/* Not nice and certainly a hack, but it beats duplicating
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* this whole function just to count the actual number of
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* elements. Especially because they need to be redrawn. */
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uint position = this->vscroll->GetPosition();
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const_cast<NewGRFInspectWindow*>(this)->vscroll->SetCount(count);
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const_cast<NewGRFInspectWindow*>(this)->redraw_scrollbar = true;
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if (position != this->vscroll->GetPosition()) {
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const_cast<NewGRFInspectWindow*>(this)->redraw_panel = true;
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}
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}
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});
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@@ -880,7 +887,14 @@ struct NewGRFInspectWindow : Window {
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void OnRealtimeTick(uint delta_ms) override
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{
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if (this->auto_refresh) this->SetDirty();
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if (this->auto_refresh) {
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this->SetDirty();
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} else {
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if (this->redraw_panel) this->SetWidgetDirty(WID_NGRFI_MAINPANEL);
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if (this->redraw_scrollbar) this->SetWidgetDirty(WID_NGRFI_SCROLLBAR);
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}
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this->redraw_panel = false;
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this->redraw_scrollbar = false;
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}
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};
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