Feature: Automatic UI and font zoom levels when supported by the OS.
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@@ -58,6 +58,7 @@ static const StringID _autosave_dropdown[] = {
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};
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static const StringID _gui_zoom_dropdown[] = {
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STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_AUTO,
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STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_NORMAL,
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STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_2X_ZOOM,
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STR_GAME_OPTIONS_GUI_ZOOM_DROPDOWN_4X_ZOOM,
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@@ -65,6 +66,7 @@ static const StringID _gui_zoom_dropdown[] = {
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};
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static const StringID _font_zoom_dropdown[] = {
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STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_AUTO,
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STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_NORMAL,
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STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_2X_ZOOM,
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STR_GAME_OPTIONS_FONT_ZOOM_DROPDOWN_4X_ZOOM,
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@@ -291,16 +293,16 @@ struct GameOptionsWindow : Window {
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break;
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case WID_GO_GUI_ZOOM_DROPDOWN: {
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*selected_index = ZOOM_LVL_OUT_4X - _gui_zoom;
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*selected_index = _gui_zoom_cfg != ZOOM_LVL_CFG_AUTO ? ZOOM_LVL_OUT_4X - _gui_zoom + 1 : 0;
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const StringID *items = _gui_zoom_dropdown;
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for (int i = 0; *items != INVALID_STRING_ID; items++, i++) {
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list.emplace_back(new DropDownListStringItem(*items, i, _settings_client.gui.zoom_min > ZOOM_LVL_OUT_4X - i));
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list.emplace_back(new DropDownListStringItem(*items, i, i != 0 && _settings_client.gui.zoom_min > ZOOM_LVL_OUT_4X - i + 1));
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}
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break;
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}
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case WID_GO_FONT_ZOOM_DROPDOWN: {
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*selected_index = ZOOM_LVL_OUT_4X - _font_zoom;
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*selected_index = _font_zoom_cfg != ZOOM_LVL_CFG_AUTO ? ZOOM_LVL_OUT_4X - _font_zoom + 1 : 0;
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const StringID *items = _font_zoom_dropdown;
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for (int i = 0; *items != INVALID_STRING_ID; items++, i++) {
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list.emplace_back(new DropDownListStringItem(*items, i, false));
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@@ -333,8 +335,8 @@ struct GameOptionsWindow : Window {
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case WID_GO_AUTOSAVE_DROPDOWN: SetDParam(0, _autosave_dropdown[_settings_client.gui.autosave]); break;
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case WID_GO_LANG_DROPDOWN: SetDParamStr(0, _current_language->own_name); break;
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case WID_GO_RESOLUTION_DROPDOWN: SetDParam(0, GetCurRes() == _resolutions.size() ? STR_GAME_OPTIONS_RESOLUTION_OTHER : SPECSTR_RESOLUTION_START + GetCurRes()); break;
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case WID_GO_GUI_ZOOM_DROPDOWN: SetDParam(0, _gui_zoom_dropdown[ZOOM_LVL_OUT_4X - _gui_zoom]); break;
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case WID_GO_FONT_ZOOM_DROPDOWN: SetDParam(0, _font_zoom_dropdown[ZOOM_LVL_OUT_4X - _font_zoom]); break;
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case WID_GO_GUI_ZOOM_DROPDOWN: SetDParam(0, _gui_zoom_dropdown[_gui_zoom_cfg != ZOOM_LVL_CFG_AUTO ? ZOOM_LVL_OUT_4X - _gui_zoom_cfg + 1 : 0]); break;
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case WID_GO_FONT_ZOOM_DROPDOWN: SetDParam(0, _font_zoom_dropdown[_font_zoom_cfg != ZOOM_LVL_CFG_AUTO ? ZOOM_LVL_OUT_4X - _font_zoom_cfg + 1 : 0]); break;
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case WID_GO_BASE_GRF_DROPDOWN: SetDParamStr(0, BaseGraphics::GetUsedSet()->name.c_str()); break;
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case WID_GO_BASE_GRF_STATUS: SetDParam(0, BaseGraphics::GetUsedSet()->GetNumInvalid()); break;
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case WID_GO_BASE_SFX_DROPDOWN: SetDParamStr(0, BaseSounds::GetUsedSet()->name.c_str()); break;
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@@ -538,7 +540,8 @@ struct GameOptionsWindow : Window {
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case WID_GO_GUI_ZOOM_DROPDOWN:
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GfxClearSpriteCache();
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_gui_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index);
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_gui_zoom_cfg = index > 0 ? ZOOM_LVL_OUT_4X - index + 1 : ZOOM_LVL_CFG_AUTO;
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UpdateGUIZoom();
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UpdateCursorSize();
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UpdateAllVirtCoords();
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FixTitleGameZoom();
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@@ -547,7 +550,8 @@ struct GameOptionsWindow : Window {
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case WID_GO_FONT_ZOOM_DROPDOWN:
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GfxClearSpriteCache();
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_font_zoom = (ZoomLevel)(ZOOM_LVL_OUT_4X - index);
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_font_zoom_cfg = index > 0 ? ZOOM_LVL_OUT_4X - index + 1 : ZOOM_LVL_CFG_AUTO;
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UpdateGUIZoom();
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ClearFontCache();
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LoadStringWidthTable();
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UpdateAllVirtCoords();
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