(svn r23300) -Add: show on the GUI when a town grows and make a general framework to store goals of a town
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@@ -32,6 +32,9 @@ static const uint CUSTOM_TOWN_MAX_NUMBER = 5000; ///< this is the maximum numbe
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static const uint INVALID_TOWN = 0xFFFF;
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static const uint TOWN_GROWTH_WINTER = 0xFFFFFFFE; ///< The town only needs this cargo in the winter (any amount)
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static const uint TOWN_GROWTH_DESERT = 0xFFFFFFFF; ///< The town needs the cargo for growth when on desert (any amount)
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typedef Pool<Town, TownID, 64, 64000> TownPool;
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extern TownPool _town_pool;
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@@ -69,13 +72,14 @@ struct Town : TownPool::PoolItem<&_town_pool> {
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TransportedCargoStat<uint32> supplied[NUM_CARGO]; ///< Cargo statistics about supplied cargo.
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TransportedCargoStat<uint16> received[NUM_TE]; ///< Cargo statistics about received cargotypes.
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uint32 goal[NUM_TE]; ///< Amount of cargo required for the town to grow.
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inline byte GetPercentTransported(CargoID cid) const { return this->supplied[cid].old_act * 256 / (this->supplied[cid].old_max + 1); }
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uint16 time_until_rebuild; ///< time until we rebuild a house
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uint16 grow_counter; ///< counter to count when to grow
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int16 growth_rate; ///< town growth rate
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uint16 growth_rate; ///< town growth rate
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byte fund_buildings_months; ///< fund buildings program in action?
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byte road_build_months; ///< fund road reconstruction in action?
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@@ -178,6 +182,7 @@ HouseZonesBits GetTownRadiusGroup(const Town *t, TileIndex tile);
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void SetTownRatingTestMode(bool mode);
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uint GetMaskOfTownActions(int *nump, CompanyID cid, const Town *t);
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bool GenerateTowns(TownLayout layout);
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const CargoSpec *FindFirstCargoWithTownEffect(TownEffect effect);
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/** Town actions of a company. */
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