(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
- Codechange: Rename pool.[ch] to oldpool.[ch].
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4
town.h
4
town.h
@@ -3,7 +3,7 @@
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#ifndef TOWN_H
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#define TOWN_H
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#include "pool.h"
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#include "oldpool.h"
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#include "player.h"
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struct Town {
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@@ -152,7 +152,7 @@ bool CheckforTownRating(uint32 flags, Town *t, byte type);
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VARDEF const Town** _town_sort;
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DECLARE_POOL(Town, Town, 3, 8000)
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DECLARE_OLD_POOL(Town, Town, 3, 8000)
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/**
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* Check if a Town really exists.
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