(svn r7331) - Codechange: Rename all memory pool macro's and types to "old pool", so the new pool implementation can be committed alongside it.
- Codechange: Rename pool.[ch] to oldpool.[ch].
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@@ -43,7 +43,7 @@ static void TownPoolNewBlock(uint start_item)
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}
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/* Initialize the town-pool */
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DEFINE_POOL(Town, Town, TownPoolNewBlock, NULL)
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DEFINE_OLD_POOL(Town, Town, TownPoolNewBlock, NULL)
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void DestroyTown(Town *t)
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{
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