(svn r6748) -Codechange: Use already existing function to count active players.
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								player.h
									
									
									
									
									
								
							
							
						
						
									
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								player.h
									
									
									
									
									
								
							@@ -216,7 +216,17 @@ VARDEF Player _players[MAX_PLAYERS];
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// NOSAVE: can be determined from player structs
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VARDEF byte _player_colors[MAX_PLAYERS];
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byte ActivePlayerCount(void);
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static inline byte ActivePlayerCount(void)
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{
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	const Player *p;
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	byte count = 0;
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	FOR_ALL_PLAYERS(p) {
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		if (p->is_active) count++;
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	}
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	return count;
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}
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static inline Player* GetPlayer(PlayerID i)
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{
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