Remove: [OSX] Startup splash screen.

It wasn't displayed anyway as it was never copied to the bundle.
This commit is contained in:
Michael Lutz
2021-02-06 20:09:12 +01:00
parent 063b90b97d
commit 23389e9491
4 changed files with 0 additions and 223 deletions

View File

@@ -23,7 +23,6 @@
#include "../../openttd.h"
#include "../../debug.h"
#include "../../os/macosx/splash.h"
#include "../../settings_type.h"
#include "../../core/geometry_type.hpp"
#include "cocoa_v.h"
@@ -93,24 +92,6 @@ void VideoDriver_Cocoa::GameLoop()
uint32 st = 0;
#endif
DisplaySplashImage();
this->CheckPaletteAnim();
this->Draw(true);
CSleep(1);
for (int i = 0; i < 2; i++) ::GameLoop();
UpdateWindows();
this->CheckPaletteAnim();
this->Draw();
CSleep(1);
/* Set the proper OpenTTD palette which got spoilt by the splash
* image when using 8bpp blitter */
GfxInitPalettes();
this->CheckPaletteAnim();
this->Draw(true);
for (;;) {
@autoreleasepool {