Remove: [OSX] Startup splash screen.
It wasn't displayed anyway as it was never copied to the bundle.
This commit is contained in:
@@ -23,7 +23,6 @@
|
||||
|
||||
#include "../../openttd.h"
|
||||
#include "../../debug.h"
|
||||
#include "../../os/macosx/splash.h"
|
||||
#include "../../settings_type.h"
|
||||
#include "../../core/geometry_type.hpp"
|
||||
#include "cocoa_v.h"
|
||||
@@ -93,24 +92,6 @@ void VideoDriver_Cocoa::GameLoop()
|
||||
uint32 st = 0;
|
||||
#endif
|
||||
|
||||
DisplaySplashImage();
|
||||
this->CheckPaletteAnim();
|
||||
this->Draw(true);
|
||||
CSleep(1);
|
||||
|
||||
for (int i = 0; i < 2; i++) ::GameLoop();
|
||||
|
||||
UpdateWindows();
|
||||
this->CheckPaletteAnim();
|
||||
this->Draw();
|
||||
CSleep(1);
|
||||
|
||||
/* Set the proper OpenTTD palette which got spoilt by the splash
|
||||
* image when using 8bpp blitter */
|
||||
GfxInitPalettes();
|
||||
this->CheckPaletteAnim();
|
||||
this->Draw(true);
|
||||
|
||||
for (;;) {
|
||||
@autoreleasepool {
|
||||
|
||||
|
Reference in New Issue
Block a user