(svn r9841) -Codechange: add a little more type strictness to the vehicle types.
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@@ -365,6 +365,7 @@ void ChangeOwnershipOfPlayerItems(PlayerID old_player, PlayerID new_player)
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case VEH_ROAD: v->unitnumber = ++num_road; break;
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case VEH_SHIP: v->unitnumber = ++num_ship; break;
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case VEH_AIRCRAFT: if (IsNormalAircraft(v)) v->unitnumber = ++num_aircraft; break;
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default: NOT_REACHED();
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}
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}
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}
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