(svn r2702) -Codechange: Cleaned up the sprite code and replaced many magic numbers
by enums. There remains work in gfx.c to move the "transparency" and "recolor" bits around to make space for more sprites. However, 2800 additional sprites can now be loaded. There also remains cleanup and Doxygen work on many of the header files.
This commit is contained in:
20
players.c
20
players.c
@@ -1,5 +1,8 @@
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/* $Id$ */
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/** @file players.c
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* @todo Cleanup the messy DrawPlayerFace function asap
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*/
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#include "stdafx.h"
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#include "openttd.h"
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#include "engine.h"
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@@ -7,6 +10,7 @@
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#include "string.h"
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#include "strings.h"
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#include "table/strings.h"
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#include "table/sprites.h"
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#include "map.h"
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#include "player.h"
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#include "town.h"
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@@ -44,7 +48,7 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
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flag |= 2;
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/* draw the gradient */
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DrawSprite( (color<<16) + 0x0307836A, x, y);
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DrawSprite( (color + 0x307) << PALETTE_SPRITE_START | PALETTE_MODIFIER_COLOR | 0x36A, x, y);
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/* draw the cheeks */
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DrawSprite(cheeks_table[flag&3], x, y);
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@@ -63,25 +67,25 @@ void DrawPlayerFace(uint32 face, int color, int x, int y)
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{
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uint val1 = GB(face, 6, 4);
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uint val2 = GB(face, 20, 3);
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uint32 high = 0x314<<16;
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uint32 high = 0x314 << PALETTE_SPRITE_START;
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if (val2 >= 6) {
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high = 0x30F<<16;
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high = 0x30F << PALETTE_SPRITE_START;
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if (val2 != 6)
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high = 0x30D<<16;
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high = 0x30D << PALETTE_SPRITE_START;
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}
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if (!(flag & 2)) {
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if (!(flag & 1)) {
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DrawSprite(high+((val1 * 12 >> 4) + 0x832B), x, y);
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DrawSprite(high+((val1 * 12 >> 4) + (0x32B | PALETTE_MODIFIER_COLOR)), x, y);
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} else {
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DrawSprite(high+(val1 + 0x8337), x, y);
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DrawSprite(high+(val1 + (0x337 | PALETTE_MODIFIER_COLOR)), x, y);
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}
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} else {
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if (!(flag & 1)) {
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DrawSprite(high+((val1 * 11 >> 4) + 0x839A), x, y);
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DrawSprite(high+((val1 * 11 >> 4) + (0x39A | PALETTE_MODIFIER_COLOR)), x, y);
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} else {
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DrawSprite(high+(val1 + 0x83B8), x, y);
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DrawSprite(high+(val1 + (0x3B8 | PALETTE_MODIFIER_COLOR)), x, y);
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}
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}
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}
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