Feature: Group liveries, and livery window usability enhancements. (#7108)
* Change: Replace checkbox in livery selection window with Default option in drop down selection. This reduces clutter in the UI and allows for primary/secondary colours to independently follow the default scheme if desired. * Feature: Add vehicle group liveries.
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@@ -25,6 +25,7 @@
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#include "vehicle_gui_base.h"
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#include "core/geometry_func.hpp"
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#include "company_base.h"
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#include "company_gui.h"
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#include "widgets/group_widget.h"
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@@ -63,6 +64,8 @@ static const NWidgetPart _nested_group_widgets[] = {
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SetDataTip(SPR_GROUP_DELETE_TRAIN, STR_GROUP_DELETE_TOOLTIP),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_RENAME_GROUP), SetFill(0, 1),
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SetDataTip(SPR_GROUP_RENAME_TRAIN, STR_GROUP_RENAME_TOOLTIP),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_LIVERY_GROUP), SetFill(0, 1),
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SetDataTip(SPR_GROUP_LIVERY_TRAIN, STR_GROUP_LIVERY_TOOLTIP),
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NWidget(WWT_PANEL, COLOUR_GREY), SetFill(1, 1), EndContainer(),
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NWidget(WWT_PUSHIMGBTN, COLOUR_GREY, WID_GL_REPLACE_PROTECTION), SetFill(0, 1),
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SetDataTip(SPR_GROUP_REPLACE_OFF_TRAIN, STR_GROUP_REPLACE_PROTECTION_TOOLTIP),
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@@ -344,6 +347,7 @@ public:
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this->GetWidget<NWidgetCore>(WID_GL_CREATE_GROUP)->widget_data += this->vli.vtype;
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this->GetWidget<NWidgetCore>(WID_GL_RENAME_GROUP)->widget_data += this->vli.vtype;
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this->GetWidget<NWidgetCore>(WID_GL_DELETE_GROUP)->widget_data += this->vli.vtype;
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this->GetWidget<NWidgetCore>(WID_GL_LIVERY_GROUP)->widget_data += this->vli.vtype;
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this->GetWidget<NWidgetCore>(WID_GL_REPLACE_PROTECTION)->widget_data += this->vli.vtype;
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this->FinishInitNested(window_number);
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@@ -499,6 +503,7 @@ public:
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this->SetWidgetsDisabledState(IsDefaultGroupID(this->vli.index) || IsAllGroupID(this->vli.index) || _local_company != this->vli.company,
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WID_GL_DELETE_GROUP,
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WID_GL_RENAME_GROUP,
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WID_GL_LIVERY_GROUP,
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WID_GL_REPLACE_PROTECTION,
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WIDGET_LIST_END);
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@@ -696,6 +701,10 @@ public:
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this->ShowRenameGroupWindow(this->vli.index, false);
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break;
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case WID_GL_LIVERY_GROUP: // Set group livery
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ShowCompanyLiveryWindow(this->owner, this->vli.index);
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break;
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case WID_GL_AVAILABLE_VEHICLES:
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ShowBuildVehicleWindow(INVALID_TILE, this->vli.vtype);
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break;
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