Replace remaining uses of std::deque with ring buffers
Cargo packet lists and associated save/load
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@@ -273,7 +273,7 @@ enum SaveLoadType : byte {
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SL_STDSTR = 4, ///< Save/load a \c std::string.
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SL_ARR = 5, ///< Save/load a fixed-size array of #SL_VAR elements.
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SL_DEQUE = 6, ///< Save/load a deque of #SL_VAR elements.
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SL_RING = 6, ///< Save/load a ring of #SL_VAR elements.
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SL_VECTOR = 7, ///< Save/load a vector of #SL_VAR elements.
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SL_REFLIST = 8, ///< Save/load a list of #SL_REF elements.
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SL_STRUCTLIST = 9, ///< Save/load a list of structs.
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@@ -281,7 +281,7 @@ enum SaveLoadType : byte {
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SL_SAVEBYTE = 10, ///< Save (but not load) a byte.
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SL_NULL = 11, ///< Save null-bytes and load to nowhere.
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SL_REFDEQUE, ///< Save/load a deque of #SL_REF elements.
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SL_REFRING, ///< Save/load a ring of #SL_REF elements.
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SL_REFVEC, ///< Save/load a vector of #SL_REF elements.
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};
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@@ -417,14 +417,14 @@ struct SaveLoadCompat {
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#define SLE_CONDREFLIST(base, variable, type, from, to) SLE_GENERAL(SL_REFLIST, base, variable, type, 0, from, to, 0)
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/**
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* Storage of a deque of #SL_REF elements in some savegame versions.
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* Storage of a ring of #SL_REF elements in some savegame versions.
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* @param base Name of the class or struct containing the list.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the list.
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* @param to Last savegame version that has the list.
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*/
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#define SLE_CONDREFDEQUE(base, variable, type, from, to) SLE_GENERAL(SL_REFDEQUE, base, variable, type, 0, from, to, 0)
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#define SLE_CONDREFRING(base, variable, type, from, to) SLE_GENERAL(SL_REFRING, base, variable, type, 0, from, to, 0)
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/**
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* Storage of a vector of #SL_REF elements in some savegame versions.
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@@ -437,14 +437,14 @@ struct SaveLoadCompat {
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#define SLE_CONDREFVEC(base, variable, type, from, to) SLE_GENERAL(SL_REFVEC, base, variable, type, 0, from, to, 0)
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/**
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* Storage of a deque of #SL_VAR elements in some savegame versions.
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* Storage of a ring of #SL_VAR elements in some savegame versions.
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* @param base Name of the class or struct containing the list.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the list.
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* @param to Last savegame version that has the list.
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*/
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#define SLE_CONDDEQUE(base, variable, type, from, to) SLE_GENERAL(SL_DEQUE, base, variable, type, 0, from, to, 0)
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#define SLE_CONDRING(base, variable, type, from, to) SLE_GENERAL(SL_RING, base, variable, type, 0, from, to, 0)
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/**
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* Storage of a variable in every version of a savegame.
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@@ -498,12 +498,12 @@ struct SaveLoadCompat {
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#define SLE_REFLIST(base, variable, type) SLE_CONDREFLIST(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a deque of #SL_REF elements in every savegame version.
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* Storage of a ring of #SL_REF elements in every savegame version.
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* @param base Name of the class or struct containing the list.
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* @param variable Name of the variable in the class or struct referenced by \a base.
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* @param type Storage of the data in memory and in the savegame.
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*/
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#define SLE_REFDEQUE(base, variable, type) SLE_CONDREFDEQUE(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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#define SLE_REFRING(base, variable, type) SLE_CONDREFRING(base, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a vector of #SL_REF elements in every savegame version.
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@@ -610,14 +610,14 @@ struct SaveLoadCompat {
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#define SLEG_CONDREFLIST(name, variable, type, from, to) SLEG_GENERAL(name, SL_REFLIST, variable, type, 0, from, to, 0)
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/**
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* Storage of a global reference deque in some savegame versions.
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* Storage of a global reference ring in some savegame versions.
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* @param name The name of the field.
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* @param variable Name of the global variable.
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* @param type Storage of the data in memory and in the savegame.
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* @param from First savegame version that has the list.
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* @param to Last savegame version that has the list.
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*/
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#define SLEG_CONDREFDEQUE(name, variable, type, from, to) SLEG_GENERAL(name, SL_REFDEQUE, variable, type, 0, from, to, 0)
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#define SLEG_CONDREFRING(name, variable, type, from, to) SLEG_GENERAL(name, SL_REFRING, variable, type, 0, from, to, 0)
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/**
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* Storage of a global reference vector in some savegame versions.
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@@ -704,12 +704,12 @@ struct SaveLoadCompat {
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#define SLEG_REFLIST(name, variable, type) SLEG_CONDREFLIST(name, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a global reference deque in every savegame version.
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* Storage of a global reference ring in every savegame version.
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* @param name The name of the field.
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* @param variable Name of the global variable.
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* @param type Storage of the data in memory and in the savegame.
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*/
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#define SLEG_REFDEQUE(name, variable, type) SLEG_CONDREFDEQUE(name, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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#define SLEG_REFRING(name, variable, type) SLEG_CONDREFRING(name, variable, type, SL_MIN_VERSION, SL_MAX_VERSION)
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/**
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* Storage of a global vector of #SL_VAR elements in every savegame version.
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