Add support for road stop animation, availability callback
Add animation, callback mask, general flags properties Add animation frame variables
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@@ -80,15 +80,16 @@ struct BaseStation : StationPool::PoolItem<&_station_pool> {
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uint16 random_bits; ///< Random bits assigned to this station
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byte waiting_triggers; ///< Waiting triggers (NewGRF) for this station
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uint8 cached_anim_triggers; ///< NOSAVE: Combined animation trigger bitmask, used to determine if trigger processing should happen.
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CargoTypes cached_cargo_triggers; ///< NOSAVE: Combined cargo trigger bitmask
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CargoTypes roadstop_cached_cargo_triggers; ///< NOSAVE: Combined cargo trigger bitmask for road stops
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uint8 cached_anim_triggers; ///< NOSAVE: Combined animation trigger bitmask, used to determine if trigger processing should happen.
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uint8 cached_roadstop_anim_triggers; ///< NOSAVE: Combined animation trigger bitmask for road stops, used to determine if trigger processing should happen.
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CargoTypes cached_cargo_triggers; ///< NOSAVE: Combined cargo trigger bitmask
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CargoTypes cached_roadstop_cargo_triggers; ///< NOSAVE: Combined cargo trigger bitmask for road stops
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TileArea train_station; ///< Tile area the train 'station' part covers
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StationRect rect; ///< NOSAVE: Station spread out rectangle maintained by StationRect::xxx() functions
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std::vector<TileIndex> custom_road_stop_tiles; ///< List of custom road stop tiles
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std::vector<byte> custom_road_stop_random_bits; ///< Custom road stop random bits in same order as custom_road_stop_tiles
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std::vector<uint16> custom_road_stop_data; ///< Custom road stop random bits (low) and animation byte (high) in same order as custom_road_stop_tiles
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/**
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* Initialize the base station.
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@@ -193,16 +194,31 @@ struct BaseStation : StationPool::PoolItem<&_station_pool> {
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return (this->facilities & facilities) != 0;
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}
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inline byte GetRoadStopRandomBits(TileIndex tile) const
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inline uint GetRoadStopData(TileIndex tile) const
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{
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for (size_t i = 0; i < this->custom_road_stop_tiles.size(); i++) {
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if (this->custom_road_stop_tiles[i] == tile) return this->custom_road_stop_random_bits[i];
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if (this->custom_road_stop_tiles[i] == tile) return this->custom_road_stop_data[i];
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}
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return 0;
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}
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void SetRoadStopRandomBits(TileIndex tile, byte random_bits);
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void RemoveRoadStopRandomBits(TileIndex tile);
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inline byte GetRoadStopRandomBits(TileIndex tile) const
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{
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return GB(this->GetRoadStopData(tile), 0, 8);
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}
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inline byte GetRoadStopAnimationFrame(TileIndex tile) const
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{
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return GB(this->GetRoadStopData(tile), 8, 8);
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}
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private:
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void SetRoadStopTileData(TileIndex tile, byte data, byte offset);
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public:
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inline void SetRoadStopRandomBits(TileIndex tile, byte random_bits) { this->SetRoadStopTileData(tile, random_bits, 0); }
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inline void SetRoadStopAnimationFrame(TileIndex tile, byte frame) { this->SetRoadStopTileData(tile, random_bits, 8); }
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void RemoveRoadStopTileData(TileIndex tile);
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static void PostDestructor(size_t index);
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