Don't apply show signals using default graphics settings for custom styles
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@@ -1782,7 +1782,7 @@ static void DrawTunnelBridgeRampSingleSignal(const TileInfo *ti, bool is_green,
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}
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}
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if (is_custom_sprite && show_restricted && _settings_client.gui.show_restricted_signal_default && !result.restricted_valid && variant == SIG_ELECTRIC) {
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if (is_custom_sprite && show_restricted && _settings_client.gui.show_restricted_signal_default && !result.restricted_valid && variant == SIG_ELECTRIC && style == 0) {
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/* Use duplicate sprite block, instead of GRF-specified signals */
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sprite = { (type == SIGTYPE_NORMAL && variant == SIG_ELECTRIC) ? SPR_DUP_ORIGINAL_SIGNALS_BASE : SPR_DUP_SIGNALS_BASE - 16, PAL_NONE };
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sprite.sprite += type * 16 + variant * 64 + position * 2 + is_green + (IsSignalSpritePBS(type) ? 64 : 0);
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