(svn r12029) -Feature: Allow trees on shore.

This commit is contained in:
frosch
2008-01-31 17:54:13 +00:00
parent 90ee6a16ab
commit 23e6411fb7
7 changed files with 106 additions and 41 deletions

View File

@@ -20,6 +20,8 @@
#include "player_func.h"
#include "sound_func.h"
#include "settings_type.h"
#include "water_map.h"
#include "water.h"
#include "table/strings.h"
#include "table/sprites.h"
@@ -44,11 +46,18 @@ enum TreePlacer {
* @param allow_desert Allow planting trees on CLEAR_DESERT?
* @return true if trees can be built.
*/
static inline bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert)
static bool CanPlantTreesOnTile(TileIndex tile, bool allow_desert)
{
return IsTileType(tile, MP_CLEAR) && !IsBridgeAbove(tile) &&
!IsClearGround(tile, CLEAR_FIELDS) && !IsClearGround(tile, CLEAR_ROCKS) &&
(allow_desert || !IsClearGround(tile, CLEAR_DESERT));
switch (GetTileType(tile)) {
case MP_WATER:
return !IsBridgeAbove(tile) && IsCoast(tile) && !IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL));
case MP_CLEAR:
return !IsBridgeAbove(tile) && !IsClearGround(tile, CLEAR_FIELDS) && !IsClearGround(tile, CLEAR_ROCKS) &&
(allow_desert || !IsClearGround(tile, CLEAR_DESERT));
default: return false;
}
}
/**
@@ -69,10 +78,21 @@ static void PlantTreesOnTile(TileIndex tile, TreeType treetype, uint count, uint
TreeGround ground;
uint density = 3;
switch (GetClearGround(tile)) {
case CLEAR_GRASS: ground = TREE_GROUND_GRASS; density = GetClearDensity(tile); break;
case CLEAR_ROUGH: ground = TREE_GROUND_ROUGH; break;
default: ground = TREE_GROUND_SNOW_DESERT; density = GetClearDensity(tile); break;
switch (GetTileType(tile)) {
case MP_WATER:
ground = TREE_GROUND_SHORE;
break;
case MP_CLEAR:
switch (GetClearGround(tile)) {
case CLEAR_GRASS: ground = TREE_GROUND_GRASS; density = GetClearDensity(tile); break;
case CLEAR_ROUGH: ground = TREE_GROUND_ROUGH; break;
default: ground = TREE_GROUND_SNOW_DESERT; density = GetClearDensity(tile); break;
}
break;
default: NOT_REACHED();
}
MakeTree(tile, treetype, count, growth, ground, density);
@@ -126,8 +146,9 @@ static void PlaceTree(TileIndex tile, uint32 r)
if (tree != TREE_INVALID) {
PlantTreesOnTile(tile, tree, GB(r, 22, 2), min(GB(r, 16, 3), 6));
/* Rerandomize ground, if not snow */
if (GetTreeGround(tile) != TREE_GROUND_SNOW_DESERT) {
/* Rerandomize ground, if neither snow nor shore */
TreeGround ground = GetTreeGround(tile);
if (ground != TREE_GROUND_SNOW_DESERT && ground != TREE_GROUND_SHORE) {
SetTreeGroundDensity(tile, (TreeGround)GB(r, 28, 1), 3);
}
@@ -341,27 +362,30 @@ CommandCost CmdPlantTree(TileIndex tile, uint32 flags, uint32 p1, uint32 p2)
break;
case MP_WATER:
msg = STR_3807_CAN_T_BUILD_ON_WATER;
continue;
break;
if (!IsCoast(tile) || IsSlopeWithOneCornerRaised(GetTileSlope(tile, NULL))) {
msg = STR_3807_CAN_T_BUILD_ON_WATER;
continue;
}
/* FALL THROUGH */
case MP_CLEAR:
if (IsBridgeAbove(tile)) {
msg = STR_2804_SITE_UNSUITABLE;
continue;
}
/* Remove fields or rocks. Note that the ground will get barrened */
switch (GetClearGround(tile)) {
case CLEAR_FIELDS:
case CLEAR_ROCKS: {
CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost.AddCost(ret);
break;
}
if (IsTileType(tile, MP_CLEAR)) {
/* Remove fields or rocks. Note that the ground will get barrened */
switch (GetClearGround(tile)) {
case CLEAR_FIELDS:
case CLEAR_ROCKS: {
CommandCost ret = DoCommand(tile, 0, 0, flags, CMD_LANDSCAPE_CLEAR);
if (CmdFailed(ret)) return ret;
cost.AddCost(ret);
break;
}
default: break;
default: break;
}
}
if (_game_mode != GM_EDITOR && IsValidPlayer(_current_player)) {
@@ -416,6 +440,7 @@ static void DrawTile_Trees(TileInfo *ti)
byte z;
switch (GetTreeGround(ti->tile)) {
case TREE_GROUND_SHORE: DrawShoreTile(ti->tileh); break;
case TREE_GROUND_GRASS: DrawClearLandTile(ti, GetTreeDensity(ti->tile)); break;
case TREE_GROUND_ROUGH: DrawHillyLandTile(ti); break;
default: DrawGroundSprite(_tree_sprites_1[GetTreeDensity(ti->tile)] + _tileh_to_sprite[ti->tileh], PAL_NONE); break;
@@ -608,9 +633,13 @@ static void TileLoopTreesAlps(TileIndex tile)
static void TileLoop_Trees(TileIndex tile)
{
switch (_opt.landscape) {
case LT_TROPIC: TileLoopTreesDesert(tile); break;
case LT_ARCTIC: TileLoopTreesAlps(tile); break;
if (GetTreeGround(tile) == TREE_GROUND_SHORE) {
TileLoop_Water(tile);
} else {
switch (_opt.landscape) {
case LT_TROPIC: TileLoopTreesDesert(tile); break;
case LT_ARCTIC: TileLoopTreesAlps(tile); break;
}
}
TileLoopClearHelper(tile);
@@ -660,7 +689,7 @@ static void TileLoop_Trees(TileIndex tile)
if (!CanPlantTreesOnTile(tile, false)) return;
/* Don't plant trees, if ground was freshly cleared */
if (GetClearGround(tile) == CLEAR_GRASS && GetClearDensity(tile) != 3) return;
if (IsTileType(tile, MP_CLEAR) && GetClearGround(tile) == CLEAR_GRASS && GetClearDensity(tile) != 3) return;
PlantTreesOnTile(tile, treetype, 0, 0);
@@ -681,6 +710,7 @@ static void TileLoop_Trees(TileIndex tile)
} else {
/* just one tree, change type into MP_CLEAR */
switch (GetTreeGround(tile)) {
case TREE_GROUND_SHORE: MakeShore(tile); break;
case TREE_GROUND_GRASS: MakeClear(tile, CLEAR_GRASS, GetTreeDensity(tile)); break;
case TREE_GROUND_ROUGH: MakeClear(tile, CLEAR_ROUGH, 3); break;
default: // snow or desert