(svn r13005) -Codechange: prepare AllocateWindowDescFront for subclassing of Window.
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@@ -577,7 +577,7 @@ static void _ShowGenerateLandscape(glwp_modes mode)
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if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
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}
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Window *w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
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Window *w = AllocateWindowDescFront<Window>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
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if (w == NULL) return;
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@@ -802,7 +802,7 @@ static const WindowDesc _create_scenario_desc = {
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void ShowCreateScenario()
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{
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DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
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AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO);
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AllocateWindowDescFront<Window>(&_create_scenario_desc, GLWP_SCENARIO);
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}
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@@ -896,7 +896,7 @@ void PrepareGenerateWorldProgress()
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*/
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void ShowGenerateWorldProgress()
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{
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AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
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AllocateWindowDescFront<Window>(&_show_terrain_progress_desc, 0);
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}
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static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)
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