(svn r13005) -Codechange: prepare AllocateWindowDescFront for subclassing of Window.

This commit is contained in:
rubidium
2008-05-08 11:50:34 +00:00
parent 2eef026fe3
commit 23fc96c3e8
28 changed files with 75 additions and 76 deletions

View File

@@ -577,7 +577,7 @@ static void _ShowGenerateLandscape(glwp_modes mode)
if (!GetHeightmapDimensions(_file_to_saveload.name, &x, &y)) return;
}
Window *w = AllocateWindowDescFront((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
Window *w = AllocateWindowDescFront<Window>((mode == GLWP_HEIGHTMAP) ? &_heightmap_load_desc : &_generate_landscape_desc, mode);
if (w == NULL) return;
@@ -802,7 +802,7 @@ static const WindowDesc _create_scenario_desc = {
void ShowCreateScenario()
{
DeleteWindowByClass(WC_GENERATE_LANDSCAPE);
AllocateWindowDescFront(&_create_scenario_desc, GLWP_SCENARIO);
AllocateWindowDescFront<Window>(&_create_scenario_desc, GLWP_SCENARIO);
}
@@ -896,7 +896,7 @@ void PrepareGenerateWorldProgress()
*/
void ShowGenerateWorldProgress()
{
AllocateWindowDescFront(&_show_terrain_progress_desc, 0);
AllocateWindowDescFront<Window>(&_show_terrain_progress_desc, 0);
}
static void _SetGeneratingWorldProgress(gwp_class cls, uint progress, uint total)