(svn r13005) -Codechange: prepare AllocateWindowDescFront for subclassing of Window.
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@@ -268,7 +268,7 @@ static const WindowDesc _town_authority_desc = {
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static void ShowTownAuthorityWindow(uint town)
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{
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Window *w = AllocateWindowDescFront(&_town_authority_desc, town);
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Window *w = AllocateWindowDescFront<Window>(&_town_authority_desc, town);
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if (w != NULL) {
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w->vscroll.cap = 5;
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@@ -397,7 +397,7 @@ void ShowTownViewWindow(TownID town)
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{
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Window *w;
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w = AllocateWindowDescFront(&_town_view_desc, town);
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w = AllocateWindowDescFront<Window>(&_town_view_desc, town);
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if (w != NULL) {
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w->flags4 |= WF_DISABLE_VP_SCROLL;
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@@ -576,7 +576,7 @@ static const WindowDesc _town_directory_desc = {
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void ShowTownDirectory()
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{
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Window *w = AllocateWindowDescFront(&_town_directory_desc, 0);
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Window *w = AllocateWindowDescFront<Window>(&_town_directory_desc, 0);
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if (w != NULL) {
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w->vscroll.cap = 16;
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@@ -705,6 +705,6 @@ static const WindowDesc _scen_edit_town_gen_desc = {
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void ShowBuildTownWindow()
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{
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if (_game_mode != GM_EDITOR && !IsValidPlayer(_current_player)) return;
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AllocateWindowDescFront(&_scen_edit_town_gen_desc, 0);
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AllocateWindowDescFront<Window>(&_scen_edit_town_gen_desc, 0);
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}
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