(svn r10256) -Add: Addition of IndustryTileOverrideManager

This commit is contained in:
belugas
2007-06-21 17:09:10 +00:00
parent af8a234db0
commit 240bba540e
3 changed files with 35 additions and 0 deletions

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@@ -220,6 +220,29 @@ void IndustryOverrideManager::SetEntitySpec(const IndustrySpec *inds)
_industry_specs[ind_id].enabled = true;
}
void IndustryTileOverrideManager::SetEntitySpec(const IndustryTileSpec *its)
{
IndustryGfx indt_id = this->AddEntityID(its->grf_prop.local_id, its->grf_prop.grffile->grfid, its->grf_prop.subst_id);
if (indt_id == invalid_ID) {
grfmsg(1, "IndustryTile.SetEntitySpec: Too many industry tiles allocated. Ignoring.");
return;
}
memcpy(&_industry_tile_specs[indt_id], its, sizeof(*its));
/* Now add the overrides. */
for (int i = 0; i < max_offset; i++) {
IndustryTileSpec *overridden_its = &_industry_tile_specs[i];
if (entity_overrides[i] != its->grf_prop.local_id) continue;
overridden_its->grf_prop.override = indt_id;
overridden_its->enabled = false;
entity_overrides[i] = invalid_ID;
}
}
/** Function used by houses (and soon industries) to get information
* on type of "terrain" the tile it is queries sits on.
* @param tile TileIndex of the tile been queried