Merge branch 'signal_tunnels_bridges' into jgrpp
# Conflicts: # src/saveload/afterload.cpp # src/saveload/extended_ver_sl.cpp
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@@ -60,6 +60,7 @@
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#include "../disaster_vehicle.h"
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#include "../tracerestrict.h"
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#include "../tunnel_map.h"
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#include "../bridge_signal_map.h"
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#include "saveload_internal.h"
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@@ -3375,6 +3376,17 @@ bool AfterLoadGame()
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}
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}
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}
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if (SlXvIsFeaturePresent(XSLFI_SIG_TUNNEL_BRIDGE, 1, 6)) {
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/* m2 signal state bit allocation has shrunk */
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for (TileIndex t = 0; t < map_size; t++) {
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if (IsTileType(t, MP_TUNNELBRIDGE) && GetTunnelBridgeTransportType(t) == TRANSPORT_RAIL && IsBridge(t) && IsTunnelBridgeSignalSimulationEntrance(t)) {
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extern void ShiftBridgeEntranceSimulatedSignalsExtended(TileIndex t, int shift, uint64 in);
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const uint shift = 15 - BRIDGE_M2_SIGNAL_STATE_COUNT;
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ShiftBridgeEntranceSimulatedSignalsExtended(t, shift, GB(_m[t].m2, BRIDGE_M2_SIGNAL_STATE_COUNT, shift));
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SB(_m[t].m2, 0, 15, GB(_m[t].m2, 0, 15) << shift);
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}
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}
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}
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if (SlXvIsFeatureMissing(XSLFI_CUSTOM_BRIDGE_HEADS)) {
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/* ensure that previously unused custom bridge-head bits are cleared */
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