(svn r16242) -Codechange: rework pausing
-Fix [FS#2864]: autopause and manual pausing conflict with eachother -Fix: new game + pause on new game + autopause make the game not unpause on the first join
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@@ -61,7 +61,7 @@ void InitializeGame(uint size_x, uint size_y, bool reset_date)
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SetObjectToPlace(SPR_CURSOR_ZZZ, PAL_NONE, HT_NONE, WC_MAIN_WINDOW, 0);
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_pause_game = 0;
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_pause_mode = PM_UNPAUSED;
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_fast_forward = 0;
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_tick_counter = 0;
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_realtime_tick = 0;
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