(svn r3701) [2cc] move vehicle/engine palette functions out of header file and document the remaining definitions
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12
vehicle.c
12
vehicle.c
@@ -2041,11 +2041,21 @@ UnitID GetFreeUnitNumber(byte type)
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}
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// XXX Temporary stub -- will be expanded
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PalSpriteID GetEngineColourMap(PlayerID player)
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static PalSpriteID GetEngineColourMap(PlayerID player)
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{
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return SPRITE_PALETTE(PLAYER_SPRITE_COLOR(player));
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}
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PalSpriteID GetEnginePalette(EngineID engine_type, PlayerID player)
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{
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return GetEngineColourMap(player);
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}
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PalSpriteID GetVehiclePalette(const Vehicle *v)
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{
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return GetEngineColourMap(v->owner);
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}
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// Save and load of vehicles
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const SaveLoad _common_veh_desc[] = {
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SLE_VAR(Vehicle,subtype, SLE_UINT8),
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