(svn r16303) -Codechange: Use the question mark as default sprite when creating vehicles, instead of arbitrary sprites not related to the vehicle. (though that also applies to the question mark)

This commit is contained in:
frosch
2009-05-13 21:45:56 +00:00
parent c189a15e3e
commit 2431cc099e
5 changed files with 8 additions and 7 deletions

View File

@@ -699,7 +699,7 @@ static CommandCost CmdBuildRailWagon(EngineID engine, TileIndex tile, DoCommandF
v->u.rail.railtype = rvi->railtype;
v->build_year = _cur_year;
v->cur_image = 0xAC2;
v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
v->group_id = DEFAULT_GROUP;
@@ -761,7 +761,7 @@ static void AddRearEngineToMultiheadedTrain(Vehicle *v)
u->u.rail.railtype = v->u.rail.railtype;
u->engine_type = v->engine_type;
u->build_year = v->build_year;
u->cur_image = 0xAC2;
u->cur_image = SPR_IMG_QUERY;
u->random_bits = VehicleRandomBits();
SetMultiheaded(v);
SetMultiheaded(u);
@@ -856,7 +856,7 @@ CommandCost CmdBuildRailVehicle(TileIndex tile, DoCommandFlag flags, uint32 p1,
v->service_interval = _settings_game.vehicle.servint_trains;
v->date_of_last_service = _date;
v->build_year = _cur_year;
v->cur_image = 0xAC2;
v->cur_image = SPR_IMG_QUERY;
v->random_bits = VehicleRandomBits();
// v->vehicle_flags = 0;