(svn r5771) Unify several code paths and data structures for drawing train depots and waypoints
This commit is contained in:
171
rail_cmd.c
171
rail_cmd.c
@@ -1182,18 +1182,6 @@ static void DrawTrackDetails(const TileInfo* ti)
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}
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static void DrawSpecialBuilding(
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uint32 image, uint32 offset,
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const TileInfo* ti,
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byte x, byte y, byte z,
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byte xsize, byte ysize, byte zsize)
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{
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if (image & PALETTE_MODIFIER_COLOR) image |= _drawtile_track_palette;
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image += offset;
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if (_display_opt & DO_TRANS_BUILDINGS) MAKE_TRANSPARENT(image);
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AddSortableSpriteToDraw(image, ti->x + x, ti->y + y, xsize, ysize, zsize, ti->z + z);
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}
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/**
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* Draw ground sprite and track bits
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* @param ti TileInfo
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@@ -1310,40 +1298,55 @@ static void DrawTile_Track(TileInfo *ti)
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if (HasSignals(ti->tile)) DrawSignals(ti->tile, rails);
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} else {
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/* draw depots / waypoints */
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const DrawTrackSeqStruct *drss;
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bool is_depot = GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT;
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// draw depot/waypoint
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const DrawTileSprites* dts;
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const DrawTileSeqStruct* dtss;
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uint32 relocation;
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if (ti->tileh != SLOPE_FLAT) DrawFoundation(ti, ti->tileh);
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if (IsRailWaypoint(ti->tile)) {
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if (GetRailTileSubtype(ti->tile) == RAIL_SUBTYPE_DEPOT) {
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dts = &_depot_gfx_table[GetRailDepotDirection(ti->tile)];
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relocation = rti->total_offset;
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image = dts->ground_sprite;
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if (image != SPR_FLAT_GRASS_TILE) image += rti->total_offset;
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// adjust ground tile for desert
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// don't adjust for snow, because snow in depots looks weird
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if (IsSnowRailGround(ti->tile) && _opt.landscape == LT_DESERT) {
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if (image != SPR_FLAT_GRASS_TILE) {
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image += rti->snow_offset; // tile with tracks
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} else {
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image = SPR_FLAT_SNOWY_TILE; // flat ground
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}
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}
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} else {
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// look for customization
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byte stat_id = GetWaypointByTile(ti->tile)->stat_id;
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const StationSpec *statspec = GetCustomStationSpec(STAT_CLASS_WAYP, stat_id);
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if (statspec != NULL) {
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DrawTileSeqStruct const *seq;
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// emulate station tile - open with building
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uint tile = 2;
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const DrawTileSprites *cust;
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Station *st = ComposeWaypointStation(ti->tile);
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uint32 relocation = GetCustomStationRelocation(statspec, st, ti->tile);
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const Station* st = ComposeWaypointStation(ti->tile);
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uint gfx = 2;
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if (HASBIT(statspec->callbackmask, CBM_CUSTOM_LAYOUT)) {
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uint16 callback = GetStationCallback(CBID_STATION_SPRITE_LAYOUT, 0, 0, statspec, st, ti->tile);
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if (callback != CALLBACK_FAILED) tile = callback;
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if (callback != CALLBACK_FAILED) gfx = callback;
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}
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if (statspec->renderdata == NULL) {
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cust = GetStationTileLayout(tile);
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dts = GetStationTileLayout(gfx);
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} else {
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cust = &statspec->renderdata[(tile < statspec->tiles ? tile : 0) + GetWaypointAxis(ti->tile)];
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dts = &statspec->renderdata[(gfx < statspec->tiles ? gfx : 0) + GetWaypointAxis(ti->tile)];
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}
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/* If there is no sprite layout, we fall back to the default waypoint graphics. */
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if (cust != NULL && cust->seq != NULL) {
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image = cust->ground_sprite;
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if (dts != NULL && dts->seq != NULL) {
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relocation = GetCustomStationRelocation(statspec, st, ti->tile);
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image = dts->ground_sprite;
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if (HASBIT(image, 31)) {
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CLRBIT(image, 31);
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image += GetCustomStationGroundRelocation(statspec, st, ti->tile);
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@@ -1351,38 +1354,16 @@ static void DrawTile_Track(TileInfo *ti)
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} else {
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image += rti->total_offset;
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}
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DrawGroundSprite(image);
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if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
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foreach_draw_tile_seq(seq, cust->seq) {
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DrawSpecialBuilding(
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seq->image + relocation, 0, ti,
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seq->delta_x, seq->delta_y, seq->delta_z,
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seq->width, seq->height, seq->unk
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);
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}
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return;
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} else {
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goto default_waypoint;
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}
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}
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}
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drss = is_depot ? _track_depot_layout_table[GetRailDepotDirection(ti->tile)] : _track_waypoint_layout_table[GetWaypointAxis(ti->tile)];
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image = drss++->image;
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/* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
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* whether the sprite is railtype dependent. Rewrite this asap */
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if (image & PALETTE_MODIFIER_COLOR) image = (image & SPRITE_MASK) + rti->total_offset;
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// adjust ground tile for desert
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// (don't adjust for arctic depots, because snow in depots looks weird)
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// type >= 4 means waypoints
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if (IsSnowRailGround(ti->tile) && (_opt.landscape == LT_DESERT || !is_depot)) {
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if (image != SPR_FLAT_GRASS_TILE) {
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image += rti->snow_offset; // tile with tracks
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} else {
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image = SPR_FLAT_SNOWY_TILE; // flat ground
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default_waypoint:
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// There is no custom layout, fall back to the default graphics
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dts = &_waypoint_gfx_table[GetWaypointAxis(ti->tile)];
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relocation = 0;
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image = dts->ground_sprite + rti->total_offset;
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if (IsSnowRailGround(ti->tile)) image += rti->snow_offset;
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}
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}
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@@ -1390,59 +1371,55 @@ static void DrawTile_Track(TileInfo *ti)
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if (GetRailType(ti->tile) == RAILTYPE_ELECTRIC) DrawCatenary(ti);
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for (; drss->image != 0; drss++) {
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DrawSpecialBuilding(
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drss->image, is_depot ? rti->total_offset : 0, ti,
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drss->subcoord_x, drss->subcoord_y, 0,
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drss->width, drss->height, 0x17
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foreach_draw_tile_seq(dtss, dts->seq) {
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uint32 image = dtss->image + relocation;
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if (_display_opt & DO_TRANS_BUILDINGS) {
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MAKE_TRANSPARENT(image);
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} else if (image & PALETTE_MODIFIER_COLOR) {
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image |= _drawtile_track_palette;
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}
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AddSortableSpriteToDraw(
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image,
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ti->x + dtss->delta_x, ti->y + dtss->delta_y,
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dtss->width, dtss->height,
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dtss->unk, ti->z + dtss->delta_z
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);
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}
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}
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}
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void DrawTrainDepotSprite(int x, int y, int image, RailType railtype)
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static void DrawTileSequence(int x, int y, uint32 ground, const DrawTileSeqStruct* dtss, uint32 offset)
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{
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uint32 ormod, img;
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const RailtypeInfo *rti = GetRailTypeInfo(railtype);
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const DrawTrackSeqStruct *dtss;
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ormod = PLAYER_SPRITE_COLOR(_local_player);
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dtss = _track_depot_layout_table[image];
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x += 33;
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y += 17;
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img = dtss++->image;
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/* @note This is kind of an ugly hack, as the PALETTE_MODIFIER_COLOR indicates
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* whether the sprite is railtype dependent. Rewrite this asap */
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if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset;
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DrawSprite(img, x, y);
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uint32 palette = PLAYER_SPRITE_COLOR(_local_player);
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DrawSprite(ground, x, y);
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for (; dtss->image != 0; dtss++) {
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Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
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image = dtss->image;
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if (image & PALETTE_MODIFIER_COLOR) image |= ormod;
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DrawSprite(image + rti->total_offset, x + pt.x, y + pt.y);
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Point pt = RemapCoords(dtss->delta_x, dtss->delta_y, dtss->delta_z);
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uint32 image = dtss->image + offset;
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if (image & PALETTE_MODIFIER_COLOR) image |= palette;
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DrawSprite(image, x + pt.x, y + pt.y);
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}
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}
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void DrawTrainDepotSprite(int x, int y, int dir, RailType railtype)
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{
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const DrawTileSprites* dts = &_depot_gfx_table[dir];
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uint32 image = dts->ground_sprite;
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uint32 offset = GetRailTypeInfo(railtype)->total_offset;
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if (image != SPR_FLAT_GRASS_TILE) image += offset;
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DrawTileSequence(x + 33, y + 17, image, dts->seq, offset);
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}
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void DrawDefaultWaypointSprite(int x, int y, RailType railtype)
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{
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const DrawTrackSeqStruct *dtss = _track_waypoint_layout_table[0];
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const RailtypeInfo *rti = GetRailTypeInfo(railtype);
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uint32 img;
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uint32 offset = GetRailTypeInfo(railtype)->total_offset;
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const DrawTileSprites* dts = &_waypoint_gfx_table[AXIS_X];
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img = dtss++->image;
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if (img & PALETTE_MODIFIER_COLOR) img = (img & SPRITE_MASK) + rti->total_offset;
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DrawSprite(img, x, y);
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for (; dtss->image != 0; dtss++) {
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Point pt = RemapCoords(dtss->subcoord_x, dtss->subcoord_y, 0);
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img = dtss->image;
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if (img & PALETTE_MODIFIER_COLOR) img |= PLAYER_SPRITE_COLOR(_local_player);
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DrawSprite(img, x + pt.x, y + pt.y);
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}
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DrawTileSequence(x, y, dts->ground_sprite + offset, dts->seq, 0);
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}
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typedef struct SetSignalsData {
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