Change: increase vehicle sprite stack from 4 layers to 8 (#9863)

(cherry picked from commit 1cfdbb4dea)
This commit is contained in:
Andy
2022-04-26 18:07:44 +01:00
committed by Jonathan G Rennison
parent c4e2175cc9
commit 24c07f1640

View File

@@ -159,7 +159,7 @@ struct VehicleCache {
/** Sprite sequence for a vehicle part. */ /** Sprite sequence for a vehicle part. */
struct VehicleSpriteSeq { struct VehicleSpriteSeq {
PalSpriteID seq[4]; PalSpriteID seq[8];
uint count; uint count;
bool operator==(const VehicleSpriteSeq &other) const bool operator==(const VehicleSpriteSeq &other) const