Change: increase vehicle sprite stack from 4 layers to 8 (#9863)
(cherry picked from commit 1cfdbb4dea)
This commit is contained in:
committed by
Jonathan G Rennison
parent
c4e2175cc9
commit
24c07f1640
@@ -159,7 +159,7 @@ struct VehicleCache {
|
|||||||
|
|
||||||
/** Sprite sequence for a vehicle part. */
|
/** Sprite sequence for a vehicle part. */
|
||||||
struct VehicleSpriteSeq {
|
struct VehicleSpriteSeq {
|
||||||
PalSpriteID seq[4];
|
PalSpriteID seq[8];
|
||||||
uint count;
|
uint count;
|
||||||
|
|
||||||
bool operator==(const VehicleSpriteSeq &other) const
|
bool operator==(const VehicleSpriteSeq &other) const
|
||||||
|
|||||||
Reference in New Issue
Block a user