(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
This commit is contained in:
14
src/ai/ai.h
14
src/ai/ai.h
@@ -7,7 +7,7 @@
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#include "../command.h"
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/* How DoCommands look like for an AI */
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typedef struct AICommand {
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struct AICommand {
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uint32 tile;
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uint32 p1;
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uint32 p2;
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@@ -17,22 +17,22 @@ typedef struct AICommand {
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char *text;
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uint uid;
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struct AICommand *next;
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} AICommand;
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AICommand *next;
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};
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/* The struct for an AIScript Player */
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typedef struct AIPlayer {
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struct AIPlayer {
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bool active; ///< Is this AI active?
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AICommand *queue; ///< The commands that he has in his queue
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AICommand *queue_tail; ///< The tail of this queue
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} AIPlayer;
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};
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/* The struct to keep some data about the AI in general */
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typedef struct AIStruct {
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struct AIStruct {
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/* General */
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bool enabled; ///< Is AI enabled?
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uint tick; ///< The current tick (something like _frame_counter, only for AIs)
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} AIStruct;
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};
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VARDEF AIStruct _ai;
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VARDEF AIPlayer _ai_player[MAX_PLAYERS];
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