(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
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@@ -40,7 +40,7 @@
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#define NETWORK_VEHICLE_TYPES 5
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#define NETWORK_STATION_TYPES 5
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typedef struct NetworkPlayerInfo {
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struct NetworkPlayerInfo {
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char company_name[NETWORK_NAME_LENGTH]; // Company name
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char password[NETWORK_PASSWORD_LENGTH]; // The password for the player
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Year inaugurated_year; // What year the company started in
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@@ -53,9 +53,9 @@ typedef struct NetworkPlayerInfo {
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uint16 num_station[NETWORK_STATION_TYPES]; // How many stations are there of this type?
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char players[NETWORK_PLAYERS_LENGTH]; // The players that control this company (Name1, name2, ..)
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uint16 months_empty; // How many months the company is empty
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} NetworkPlayerInfo;
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};
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typedef struct NetworkClientInfo {
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struct NetworkClientInfo {
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uint16 client_index; // Index of the client (same as ClientState->index)
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; // Name of the client
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byte client_lang; // The language of the client
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@@ -63,9 +63,9 @@ typedef struct NetworkClientInfo {
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uint32 client_ip; // IP-address of the client (so he can be banned)
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Date join_date; // Gamedate the player has joined
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char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him
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} NetworkClientInfo;
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};
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typedef enum {
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enum NetworkJoinStatus {
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NETWORK_JOIN_STATUS_CONNECTING,
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NETWORK_JOIN_STATUS_AUTHORIZING,
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NETWORK_JOIN_STATUS_WAITING,
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@@ -74,15 +74,15 @@ typedef enum {
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NETWORK_JOIN_STATUS_REGISTERING,
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NETWORK_JOIN_STATUS_GETTING_COMPANY_INFO,
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} NetworkJoinStatus;
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};
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// language ids for server_lang and client_lang
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typedef enum {
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enum NetworkLanguage {
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NETLANG_ANY = 0,
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NETLANG_ENGLISH = 1,
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NETLANG_GERMAN = 2,
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NETLANG_FRENCH = 3,
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} NetworkLanguage;
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};
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VARDEF NetworkGameInfo _network_game_info;
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VARDEF NetworkPlayerInfo _network_player_info[MAX_PLAYERS];
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