(svn r9051) -Codechange: typedef [enum|struct] Y {} X; -> [enum|struct] X {};
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@@ -46,7 +46,7 @@ typedef TinyEnumT<SettingGuiFlagLong> SettingGuiFlag;
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typedef int32 OnChange(int32 var);
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typedef struct SettingDescBase {
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struct SettingDescBase {
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const char *name; ///< name of the setting. Used in configuration file and for console
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const void *def; ///< default value given when none is present
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SettingDescType cmd; ///< various flags for the variable
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@@ -56,12 +56,12 @@ typedef struct SettingDescBase {
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const char *many; ///< ONE/MANY_OF_MANY: string of possible values for this type
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StringID str; ///< (translated) string with descriptive text; gui and console
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OnChange *proc; ///< callback procedure for when the value is changed
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} SettingDescBase;
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};
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typedef struct SettingDesc {
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struct SettingDesc {
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SettingDescBase desc; ///< Settings structure (going to configuration file)
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SaveLoad save; ///< Internal structure (going to savegame, parts to config)
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} SettingDesc;
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};
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/* NOTE: The only difference between SettingDesc and SettingDescGlob is
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* that one uses global variables as a source and the other offsets
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@@ -72,10 +72,10 @@ typedef struct SettingDesc {
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* offset in a certain struct */
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typedef SettingDesc SettingDescGlobVarList;
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typedef enum {
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enum IniGroupType {
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IGT_VARIABLES = 0, ///< values of the form "landscape = hilly"
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IGT_LIST = 1, ///< a list of values, seperated by \n and terminated by the next group block
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} IniGroupType;
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};
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/** The patch values that are used for new games and/or modified in config file */
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extern Patches _patches_newgame;
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