(svn r20247) -Fix: when it is known the loading an old savegame is going to fail, bail out immediately (using an exception) instead of going on until e.g. the expected number of byte is read
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@@ -31,7 +31,6 @@ struct LoadgameState {
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byte buffer[BUFFER_SIZE];
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uint total_read;
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bool failed;
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};
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/* OldChunk-Type */
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