Add NewGRF object property for flood-resistance
Does not imply being able to be built on water
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@@ -44,6 +44,7 @@ enum ObjectCtrlFlags {
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OBJECT_CTRL_FLAG_NONE = 0, ///< Just nothing.
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OBJECT_CTRL_FLAG_USE_LAND_GROUND = 1 << 0, ///< Use land for ground sprite.
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OBJECT_CTRL_FLAG_EDGE_FOUNDATION = 1 << 2, ///< Use edge foundation mode.
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OBJECT_CTRL_FLAG_FLOOD_RESISTANT = 1 << 3, ///< Object is flood-resistant.
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};
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DECLARE_ENUM_AS_BIT_SET(ObjectCtrlFlags)
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